Lend an ear and an eye to this burly gentleman and his friends as they demonstrate the basics of the Saxon shield wall. The concept is pretty much the same for a Roman, a Viking, or a SWAT formation. The weapons may differ though.
Most RPG systems have rules for shields, although I have yet to see something that fully utilizes this piece of equipment*. Most rules only offer the shield-bearer individual protection-bonuses, and while some have feats et al. that can include added protection for the side-man, these tend to be overly complicated or not efficient enough to justify the purchase. This really is too bad, as you don't need more than a handful of guys to pull off a proper wall.
Think dungeons. Three guys in front with overlapping shields can block the passage, and provide cover for magic users and spearmen in the back. Woe to the goblins who try to storm that party. In a modern setting, riot shields could be used to fend off vampires or slithering horrors from the stars while other investigators weave spells, fire handguns, or toss molotov-cocktails at the nasties.
*I seem to remember Pendragon having a good system for the shield wall, but as I haven't read that system in a decade I may be wrong here.
[Picture source: 1 unknown; 2 BBC News]
Great old-school post
ReplyDelete:)
Nice and thorough. You're right--shield walls could certainly be used in dungeon passages, I would think.
ReplyDeleteI was never in a situation to use this in an RPG, but it's a good idea and would be very effective.
ReplyDeleteAlthough I always think of the Asterix comics when someone mentions a shield wall.
If there were shield-wall rules in Pendragon, neither the GM nor the more rules-savvy players knew about them. (Though Pendragon went through a lot of editions, so don't take this as the final word on the matter.)
ReplyDeleteVarious designers tried their hands at shield-wall rules in 3.x D&D, and I suspect that there have been a few solid efforts in 4e, but as most parties I've ever seen have at most two shield-bearing characters (typically the fighter or paladin and the cleric, druid, or warlord), there haven't really been enough characters to form an effective wall. Pendragon would be a good game for it, if such rules do not already exist.
@ Aaron:
ReplyDeleteNeat, I now have an OSR-alibi ;)
@ Trey:
I'm certain a dungeon, with it's walls preventing flanking, would be perfect for shield-walling.
@ Jed:
Testudo FTW! Will stop anything except Gauls.
@ Shield
"most parties I've ever seen have at most two shield-bearing characters"
This would be a perfect use for those cheap hirelings. Especially since they tend to be of lower levels, but from a professional soldier/mercenary background. Three low-level fighters with a priest ready to heal could easily block a passage while the real heroes tend the heroics.