Showing posts with label texts. Show all posts
Showing posts with label texts. Show all posts

Tuesday, 5 July 2011

A job that needed doing



The Pius had reached the highest reaches of the troposphere. Above was only the darkness of the Void. Below and to her aft, arching north and westwards, lay the unnatural storm-front that blocked the approach to Cora. From this perspective it looked like a fat, black snake on the dark waters of the Straits of Ahriman. Somewhere down there, beneath the waves, the demon of the cauldron was fighting the Kraken. Hidden beneath the tumultuous clouds were also the combined fleets of the Hannumen and the Wolf Lords, as well as the Armada of Forlorn Hope  that would be a great battle. None of these things concerned Commander Spearhawk.



Monday, 27 June 2011

The Prince of Ashes


He seemed an island of quiet, unearthly elegance where he stood, on one of the few remaining towers of Castel Vigilius in Borgen, Cora's capital. Until recently, this had been the home of the Knights of St. Invictus. The city had been bombarded night and day for two months before it fell. They had rained fire, plague and acid on it, demons and guldamoths had thrown themselves against it's defences, and a hundred nigromancers had torn at the very fundaments of it's reality. Then it had fallen. It's fortifications crumbled, it's once magnificent temples, those few that had survived the onslaught, stripped and defiled. Hardly a single house was undamaged, and an unnatural, viscous, dark mist lay like a dirty shroud over the once proud and defiant city.

Monday, 6 December 2010

Sanctum



Hanna woke up, cursing herself for having fallen asleep. She had no idea how long she had slept, but it was dark outside the hovel. She was still desperately tired, so she figured it was still the same night. Then again, she was always tired these days. How long was it since she last slept in a bed? Before she fell asleep, she had been crying like a baby because she had been thinking about her family and the large house they had lived in. She now distracted herself from that foolish thought by checking her possessions.

She counted the biscuits she had left. Eleven and a half. If she only ate three a day, she would have enough for almost four days. The thought of how proud her father would have been of her, for doing the numbers in her head made her eyes sting. She shook the painful memory away and wrapped the food back up in a stained tablecloth. She had one pistol, five bullets, more than enough powder, and a blanket. She checked to see if the powder on the pan was dry. Her father had thought her how to load and shoot a gun before they got him too.

Again she managed to keep the tears from flowing. She was not a little baby! She was almost twelve, and if she started crying, she wasn't sure she would be able to stop before she fell asleep. And she couldn't afford to sleep again. At least not here. She had to keep moving. She put the biscuits inside her blanket, rolled it up, tied a piece of rope around both ends, and slung it across her back. At least she had good shoes.

Outside it was raining, and the new day was barely visible as a dull, grey band low on the horizon. "Keep the morning on your left." That was the last thing her father had told her before they got him. That was how long ago now? Three days, she thought. If there really was a Yellow King, and if she could find his Sanctum, she would have food enough to get there. If she managed to keep walking fast enough. If they didn't get her too.

---

The farm looked deserted, but Hanna knew that sometimes they were cunning and hid inside the houses. She would have gone around it, but there was a well there, and she was very thirsty. Last time she drank was yesterday. If only she could find a bottle. She had one before, but she had had to run when they got her father, and she had fallen. The bottle had broken, but luckily she didn't cut herself.

She checked her pistol again. It had rained last night, and she hadn't been able to find a dry place to sleep, so she cleaned it and reloaded it again. "Always make sure your powder is dry," her father had told her, and, "aim for their head." 

She waited for a long while, watching the houses carefully. Somewhere to her right black smoke coiled slowly upwards.

---

Hanna counted her possessions. She had four biscuits, one pistol, five bullets, plenty of powder, a blanket, and a bottle. She checked the powder in her pistol and tucked it into the rope she used for a belt. She rolled everything else into the blanket, tied it up, and hung it across her back. She had slept a little she knew, because the sun was getting up. "Keep the morning on your left," her father had told her.

At least she had good shoes.




[Artist: Turhan Algan]

Monday, 11 October 2010

The Captain's Prayer

Written by captain Gryff Galan's player






Arkon, Hunter, Father of All
I am Awake, I Heed your Call


I Sail my Ship to Port Forlorn
To Meet the Babe, The Eclipse-born


I Bring my Hope, my Blood, my Flesh
To Start the Line, Long Lost, afresh


My God, Father, I Pray, Stay close
We Need Your Light, as Darkness Grows


Bestow on Us, Your Strength, and See
How Brave and Noble Man can Be


I am Awake and in Your Hall
Arkon, Hunter, Father of All




[Artist: Guido Kuip]

Thursday, 22 April 2010

The Legend of Trond



In the younger days, Trond Garmenbane, first son of Arkon, was the greatest of all warriors. Fair and just was he, and in battle he was feared even by the foul things that dwelled beyond the end of the world. He bore the sword Dwimmerbane, and carried the Horn of Mittelgrūn, his steed the mighty Fjalir Fenirfare.


He stood taller than any of his kin, and his yellow hair and beard could outshine even the sun in summer. In his hall hung many trophies, his women carried heavy rings, and many were the songs to his honour. Some say that of his thirteen sons, Arkon loved him the most.


When the Black Stone fell from the heavens, the gods of Aethelingagard argued over who should ride out to destroy it. All the sons of Arkon claimed the honour, but in the end it fell to Trond Firstborn. Alone he rode from the hall of his father.


He rode across the vast lands, over mountains and through forests, he crossed mighty rivers and deep valleys, until at last he came to the Bridge of Lōkarfall. There upon the bridge he met Gudmund Nidfare, his brother. Gudmund told Trond that the Three Sisters had said to him that he who stood before the Black Stone would fall unless he bore a certain rune.


It was widely known that of all of the brood of Arkon, Gudmund Gandmane knew the most about runes and hexes. And so he gave his brother a rune-stone and bade him carry it where he went. Then the brothers parted with a kiss.


At last Trond Honourhold came to the Farthest Point. There, like a broken arrow, protuding from the flesh of the world, he saw the Black Stone. The oceans beyond the land thrashed and screamed in pain and rage. From that point he could see afar, and he saw a great people destroyed by that which had come upon the world.


There Trond also saw the great dragon Nefrangap, friend to his father, doing battle with the foul Shard of Goran. He drew Dwimmerbane, his sword, and blew a mighty note from the Horn of Mittelgrūn, and thus he charged forth to do battle.


Nefrangap then smote the Black Stone with all his might, shattering the dark pillar. From it a long shard flew, and pierced through the heart of Trond Fairmane. He fell to the ground and there he died.


Gudmund Brotherbane, in his cloak of raven's feathers, had stolen after his brother, for he had given him a fell rune that would cause the death of he who bore it. When he saw that Trond Ironhand fell he was glad, for he was jealous of the love their father gave to his oldest son, and long had he awaited this moment.


He then flew on dark wings to his father's hall with the ill tidings of death. Gudmund Blackheart told his father that the wyrm Nefrangap had been poisoned by the Black Stone. He told that when Trond Whiteshield had struck the foul pillar Nefrangap had gone mad, and that it was the dragon who had slain his brother.


Upon hearing these ill and terrible news, Arkon roared in anger and grief. He donned his mail and took Fengir, his spear, and in all haste he rode to avenge the death of his dearest son.


When he came to the field of the battle he found the noble Nefrangap standing over the cold body of his son. Then Arkon became blind and deaf from the pain in his heart and he attacked his friend with furious anger.


Nefrangap had seen the the malrune, and knew what had passed, for he knew all the runes and every spell. He called to his friend Arkon, but naught did it avail, and so the greatest of all dragons was driven into the dark hole where the Shard of Goran had stood.


Arkon then closed the entrance and placed many great seals on it and forbade his kin to ever open it. To Trond Silverheart he built a tall barrow and placed him in it. Many great and precious gifts did he lay down with his most beloved heir, and he cried over the grave for seven nights and seven more.


Of Gudmund Silvertongue there are many tales, but none tell of his death.

Saturday, 10 April 2010

A Scene

The Star Chamber is bathed in the cold light of the silvery constellations in the floor. On the Throne of Thorns the Queen of Sorrow sits, magnificent, cold, terrifying. Half hidden in the shadows between the ancient pillars that line the circular chamber hooded figures stand, immovable, as if in silent vigil.

The silence is broken by the sound of heavy boots, the echoes travelling ahead -- every step, some even say every stray thought, within the walls of the Citadel of Broken Dreams can be heard from the queen's throne-room. The queen herself seldom leaves the Star Chamber these days. Her court carries out her will on three continents, her every whim is seen to with devoted, unquestioning obedience. From her throne she can reach far away, to punish or reward.

The steps are drawing closer. They are those of a large man, a man who rarely treads on solid ground. It is the steps of one who comes to pledge his existence to his queen. It is the steps of Captain Radoslav the Undying of the Black Ship Sepulchre.

The great, bearded mariner is heralded by a gust of foul air, like from within the rotting belly of an ancient tomb. The queen's smile is like a poisonous dagger unsheathed. She knows her audience comes unwilling, and that he has no more choice than any slave summoned before his mistress. He is a brute, but he is now the First of the Black Mariners. Armand's demise was a blow, but she has other servants to take the place of those who fail.

Captain Radoslav enters the Star Chamber, his pace steady, not stopping before he is thirteen paces from the throne. He kneels on the constellation called The Enemy by the Erians. His gaze is defiantly held on the queen herself, but within moments he casts it to the floor and mutters in a deep, coarse voice, "Majesty, Your servant awaits your pleasure."

"Tell me, captain, have you carried out your instructions?" The voice of the queen is melodious and terribly cold.

"Aye, Majesty, that I have. The Leviathan and the Despair are in possition, awaiting orders. The Drachen is gathering the ships of Forlorn Hope, and the others are still maintaining the Blockade. All as I was commanded, Majesty."

"Good, good. I trust you will not disappoint me, captain."

Silence. Then, "A question, if it please you, Majesty."

"By all means, captain."

"The Pius Cabal. What do you wish me to do with them?"

The queen laughs. "I have no doubt that in the unlikely event of their survival they will seek you out, my dear Radoslav."

"Good. The Exalted owes me a hat."

The queen laughs again and rises from the throne. As she does, her silvery robe slides off her with an inaudible sigh. She stalks towards the kneeling undead, gracefully, her hips and breasts swaying as she moves, her fiery hair in sharp contrast to her flawless, alabaster skin. She moves behind her captain, letting her slender fingers caress the decayed fabric of his coat.

"It is time we consummate your new position, my dear," she whispers into the ear of her new admiral.

"Your wish, Majesty," Captain Radoslav says as he rises. His clothes fall to the floor as if compelled by an invisible force, revealing scarred, tattered and torn dead flesh that barely covers the wicked bones of the Black Ship Captain.

Soon the queen and the undead are copulating madly on the field of stars -- he silent, relentless, she loud and wild.

The hooded figures stand silent, their vigil uninterrupted. Outside of the Citadel the bells of Mūr-Chadrac are tolling.

Friday, 2 April 2010

In Praise of the White Justicar

by Arcus Woller of Mannswerk

The Age of Reason is now coming to its end,
war and wizard's fire sweeps the realms
Our faith must that which is corrupted mend;
and raise up to the heavens our solemn psalms
For justice and for law the white one stands;
cloak'd in the robe of Morpheus the dark
All souls must to duty pledge their hands,
For the call to arms has gone up: Hark!
With sword and steel and cleansing fire,
in their darkest dream the guilty dies
O brethren! we all must aspire:
Live a life of law -- be ware the evil lies
The dark bog will drown complacency;
be humble, live your lives in piety


Storyteller's note: I have long been thinking about trying my hand on a sonnet, hence these limping iambic feet. If you now feel like critiquing, please click on the comment-button just below this line.

Saturday, 20 March 2010

A Conversation in the Dark

The two men stood on the aft-deck of the great ship gazing landward. All was quiet -- grim sailors stood by their posts, and bar the faint green light of a single lantern the ship was cloaked in an impenetrable darkness. So close to the harbour it lay that the night-time sounds of the city could be heard drifting across the murky water.

"I have done as you commanded, my Lord," the taller of the two said, his voice low and throaty. "The men are in place, and the cargo is hidden and ready."

"Have you made contact with the Priest," the other man asked, smaller in stature but infinitely more imposing, his voice like a dagger hidden in soft, black velvet.

"Yes, my Lord, he told me his flock was prepared and awaiting the signal."

"Just make certain you succeed, Master Corvin. If you fail you would be better served by dying than to return defeated, the Queen herself has taken interest in this now."

The two stood in silence a while, each locked in his own thoughts. At length the sound of oars breaking the water could be heard, then from below a soft "Hoi there!".

Corvin bowed to the other man, went to the railing and without another word he climbed down the ladder to the small boat being maneuvered up to the massive black hull.

Captain Armand stood looking after the boat until it passed behind the harbour's breakwater before he said, "Take her out, Mr. Blunt."

Quietly like a great predator the Kraken slipped out to sea.

Sunday, 28 February 2010

The Legend of Brōdar

This is the story of how Arkon's son, Brōdar, lost control over his anger. The legend is told by Reigald.


Brōdar Stormrider was the strongest of Arkon's sons. He loved nothing so much as a good fight, and often he rode across the heavens on great storms looking for anyone who dared challenge him. He was also deeply loved by his brothers, for he was the youngest of them. Brōdar was also famous for his anger. When he lost his temper, even the giants tried to get out of his way, so violent was his rage. The only one who could calm him when his blood was up was Aeilìn, his wife.


One day the giant Râgor Liesmith came to Aethelingagard disguised as a handsome young warrior. He introduced himself to Aeilìn and swore himself to her service, as was often the custom of young heroes in those days. Aeilìn was beutiful beyond words, and it is said that not among men, elves or gods could a maid more fair be found, then or after.


For a long time Râgor kept his secret. He served Aeilìn faithfully and well, and thus he gained her trust. He was given great gifts as rewards for his loyalty, and he even stood guard outside Aeilìns bedchamber when Brōdar was away.


Then one day Râgor left Aetelingagard and returned to his own kingdom. Here he sat on his throne in the mountain and boasted of how he had slipped between the thighs of Brōdar's fair wife. His disguise he hung behind his seat so that all who visited his great hall could see how he had made a cuckold of the mighty Stormrider.


It did not take long before the word reached Aethelingagard. Brōdar flew into a rage such as the world has never seen, neither before, nor in the ages that has followed. He bellowed and roared so that even his brothers hid from him. He called up a storm so great that the very earth shook as it passed above. Thus he came to the kingdom of Râgor. He roared for the giant to come out of his mountain and meet him, but Râgor had fled when he heard him coming. In his anger, Brōdar smote the mountain asunder, scattering the rocks far away (the rocks formed what you today call the Stormcrow Mountains).


Brōdar searched for Râgor for many days, but the cunning and deceitful giant had hidden well. In his search Brōdar's anger only grew. He split open mountains and tore lands asunder, killing anyone who crossed his path. Finally Aeilìn came to her husband. She sang soothing songs to calm him and stroked his hair and cheek, but so dark was the anger crafted by the Liesmith that Brōdar could not see the truth. Blinded by the lies, seeing only the leering giant between his wife's legs, he slew his beloved Aeilìn.


When Aeilìn fell to the ground Brōdar saw what he had done, and the veil of deceit and rage fell from his eyes. He reached into his soul and ripped his anger out of his flesh and cast it from him. This is how Bolgen came into the world.


Brōdar journeyed then to the realm of the dead to beg the release of his beloved. Alas he was denied, for the regret of the living has never been enough to allow someone to leave the Ashen Lands. The King of the Dead saw how beutiful Aeilìn was, and he became enraged by her murder. He sentenced Brōdar to wander the lands of the living until he was the last man in the world. Then, and only then would he be allowed to die.


Since then, Brōdar has been wandering the world, cast out by his father, Arkon, and shunned by his brothers, for they all loved Aeilìn dearly.

Friday, 26 February 2010

Frostbite

It was so cold the very breath seemed to freeze before it could reach the lungs of the men on the walls. They were wrapped in wool and fur, as much as they dared. None wanted to lose their maneuverability. Wherever their flesh was exposed the frost bit like needles. Great torches were lit along the parapet, but their flames had no power over the cold.


Arbein clutched his old musket with hands he could barely feel. He remembered that someone had told him that as long as you could feel the cold you were good. Only when it stopped hurting did it become dangerous. Somehow loosing a few fingers to the frost didn't seem like such a big deal anymore. He stared into the dark night and wished he knew how to pray.

The old fort had been built long ago, in a time when the greatest threat were the ambitions of the neighbouring nobility. It overlooked the village of Wolford, and had fallen into disrepair over the years since it was built. Besides, its curtain-walls were no match for modern cannon anyway. Arbein wondered if they would offer any protection against the enemy they now faced.

The entire village had gathered inside the fort. Or, those who had survived the raid the night before had huddled together behind the half-broken walls, seeking refuge from the cold and the enemy.

Two days ago a rider had come through the village. He was grey-faced and weary, but what Arbein remembered clearest were his eyes. His eyes were those of someone who knew that all hope was lost. He had told of a great dragon burning down the Five Forts, and of elves coming in great numbers out of the North, killing all in their path. The man had only stayed long enough to change horses before he rode south. He had to warn the King, he said. Those who had heard the traveller's words found them hard to ignore. Even if they told of unbelievable things, the eyes of the speaker had caused the fear they carried to haunt the listeners.

Still, they didn't run. Where could they run? This was their home. That night they had made sure everyone was safe inside their houses, and that they had plenty of wood for their fires. The men had checked their weapons, and the women had sung soothing songs of summer to ease the minds of the children.

An hour before dawn, when all but the most stalwart had been asleep, thinking themselves foolish for having heeded the words of a madman, they came. Arbein had been awakened by his old wolfhound, ol' Toker. The rugged old beast stood facing the door, growling deep in its chest. Arbein had fallen asleep in his chair infront of the fire, his musket in his lap. The fire had almost died, and it had gotten a lot colder. He had been able to see his breath in the freezing air.

It had been so quiet. Nothing but the low growl of ol' Toker and the beating of his own heart. Then he had heard the first screams. They were faint, but still they had sent a chill down his spine. An old soldier, he had heard and seen bad things, still these screams had put a fright in him in a way he'd never experienced before. It had been like some old, long forgotten memory of horrible things had resurfaced from somewhere deep in his soul.

His old lady had woken up then. She had been made of stearner stuff than him, but then he'd always know that. She had been a camp-follower when he served as a musketman in the Corrillian War, and they had married when the war ended and he was sent home. Now she had told him to be a man and go help their neighbours instead of hiding behind barred doors like a cowering old woman. He had put more wood on the fire, put on his boots and his great-coat and left her. She had cocked the old crossbow he used for hunting and stayed behind with the dog.

Since then it had all been like a horrible nightmare no one would ever wake up from. Outside it had been freezing cold, so cold that the snow itself groaned. Other men had also left their homes to lend a hand against whatever it was that had fallen upon the poor screaming soul. They had sought together, as if guided by some deep instinct had told each of them that the only strength they had against what was out there lay in numbers. Casting nervous glances around them, clutching their weapons -- axes, a couple of spears, a halberd, crossbows and a few muskets -- they had made for the sound of the screams.

Arbein remembered hoping that the poor bastard would just die and that the screaming would stop. It had come from the Minister's house. The Minister had come to Wolford only two years ago, a young man, and he had quickly become well liked by the villagers. He had schooled them well since he came, and all who wanted had been taught their letters by the patient and charismatic Presbyter.

They had found him, or rather, what was left of him, in front of his house. He had been kneeling on the ground, only a few steps from his door, arms stretched upwards. Arbein still couldn't understand what he had seen there. It was like there was a tree growing out of him. Even as they watched, young branches pushed through the skin of his hands, buds folding into beutiful, green leaves. From his mouth the stem of the three still stretched towards the bright stars above, budding and branching, growing thicker even as they watched. The screams had lost all semblance to anything human.

And then they had seen the fires. All the farms on the western side of the river had been burning. It had been like the spell they had been under had been broken, now every man feared for his own life, and that of their loved ones. They had run back to their homes, only to find several doors open. Arbein had rushed to his own cottage, small, built with his own hands. All he had in this world was inside those walls. His door had been open.

Snow had blown in, covering everything inside in a fine powdery coat. He rembered it being pretty. All white and serene, with the only colour being where drops of blood had landed, frozen to resemble red blossoms. Ol' Toker was lying in the middle of the floor, peaceful, like he was sleeping on a bed of crimson flowers. His old lady was on her back, cut open from groin to chin, pale and lifeless surrounded by her own flowers. There was so little blood, he remember thinking.

Since then they had only waited in fear. They had sent out their two best riders on their best horses, one to Glencaellyn and one to the Lowlands, but no one believed that any help was coming. They were alone, and out there, somewhere in the cold winter night the enemy was biding his time.

Arbein shifted his weight around, trying in vain to keep the cold from gnawing too deeply on his bones. He looked over to the man beside him, Tyme Miller, a young lad, palefaced and drawn, holding a crossbow older than himself. He tried to smile to the boy, and wished he could think of something to say that would ease his mind.

The arrow came from nowhere. It struck the boy in his neck with a soft sound, like a dagger piercing a linnen shirt. Tyme seemed suprised, then he simply fell over. Arbein could hear others fall as well. His instincts kicked in, he checked the powder on the firing-pan of his musket, put it to his shoulder and tried to find a target. Around him arrows from hidden hunters claimed more lives. He thought he saw something outside the walls and fired. The sparks burned his cheeks, and the smell of burnt beard and gunnpowder filled his nostrils. He was a soldier, and he would die like one! Powder, ball, no time for cloth or cotton, ramrod, he had never loaded a musket faster in his life. People were screaming now. Ramrod out, prime the pan, gods be damned, but he would take at least one with him.

The elf leaped onto the parapet. He was tall, ivory-skinned and white-haired, glorious to behold, clad in mail the color of snow. Arbein threw his musket to his shoulder. The elf seemed to smile as he swiped his long, slender blade across the musket. Arbein looked in wonder as he saw his left arm, the barrel of his gun, and his right hand fall to the snow. Red blossoms seemed to appear on the stones around him.

Wednesday, 24 February 2010

Lady in Waiting

Artist: Amélie Hutt


"Junker! I bring reports from the baron Edelgade!" the rider shouted. He had galloped across the white sheet covering the fields around the windmill, reining in his foaming horse just as the faint thunder of far away cannons could be heard from beyond the forest to the south. He wore the brown and black uniform of the 4th Rederhafen Militia Regiment.

The man he addressed, Junker Hans von Stachelswein, was aloft, on the top deck of the mill, a good eight yards above the ground, in open air. A somewhat portly, quite sturdy-looking bald and bareheaded man, in a thick, wool-lined winter coat. Junker von Stachelswein had a perfect view of the serene, snow-covered landscape of southern Wezell; frozen fields, covered in an inch of new snow, the winter-bare trees distributed throughout the scenery in the subtle methodical manner of the Wezellians – here Man has tamed his world. A channel cutting a dark silver line through the picture a few yards from the windmill. Smoke rising in a lazy, unaffected tendril from the lonely farm on the other side of the waterway. All in sharp contrast to the flat, empty, gray morning skies above.

The Junker had been trying to capture all of this in watercolor for the last hour, and seemed almost relieved by the disturbance. Stepping back a pace, he took his sword, handed to him by his old bugler. "Not altogether bad, if I have to say so myself," he said, as if speaking to himself while fastening  scabbard to baldric.

"I've seen better, Hans," the scruffy old soldier said as he took down the easel and packed up the tools of the artist.

The officer gave his subordinate a hard glance, muttered something about his general contempt for the uneducated, and descended backwards down the ladder, into the belly of the mill.

The currier, a young man, not much more than a boy stood shivering at attention, trying not to rattle his teeth too loudly. The four blue-coated troopers of Stachelswein's Dragoons had left their cards and now sat watching the newcomer with the anxious patience of veterans. Beneath their winter coats each man wore breastplates of tempered steel. Junker Stachelswein tutted at the men as he climbed the last steps.

"Let's not waste more time before you get a blanket and some schapps, lad", he said as he stepped up to the freezing soldier, folding his hands behind his back and tilting slightly forward on his feet as he stopped. The private was not a large man, still he had a good head on the much older officer. "No good to anyone dead, now are you?"

The messenger seamed to have stumbled in his rethorics, and managed no better answer than a confused stutter.

"Well?" The Junker raised his voice slightly and squinted his eyes. "Let's have it, man!"

Duty overwhelmed his confusion, and the baron's dispatch rider straightened up, looked ahead, and made his report: "Junker von Stachelswein, baron Edelgade sends his compliments and wishes to inform you that the Pendrellians have been locked down in battle at Arber Bridge, three-quarter league south-east of Zaarbrügge. The strength of the enemy is twelve thousand infantry, rifles all. They field four and a half dozen of their best cannon, as well as three lesser batteries. Four regiments of horse have been confirmed – three thousand Ironbellies, and the Kings's Own Blackriver Cuirassiers."

"The baron informs you that while the artillery will no doubt prove costly, he is confident that he will carry the day, Justice willing. What small matter of discomfort he begs you assist him in is that Lady Thorne and her Black Coats have not been accounted for."

"Heh!" The Junker turned to the closest of his men, a hawk-faced, ushaven lance-corporal and was handed a rugged brown, ceramic bottle. Turning again on the militiaman he said, "Not as dumb as you look, are you lad?" He further unbalanced the poor man by handing him the bottle. "Distracting me with open blasphemy while delivering my orders." The old Junker tutted, and muttered something about heathens in general, and youth in particular.

"So the Black Thorn is loose under the good baron's skirts, and now he feels it's time for me to earn my pay?" He had held the question so that the messenger was interrupted as he was about to take a drink. "To end your duty here, Citizen, does His Grace wish to inform me of anything else?"

"Only that he bids you make haste, and not dally, Junker." It was apparent that the young militiaman enjoyed delivering the insult from behind the shield of the messenger.

Von Stachelswein laughed, clapped his hands, and shouted upwards, "Bugler! Sound the Lance! Let's hunt!"

Turning again to the currier, he said, "We'll leave you a meal, that bottle, and I'll send you a fresh horse shortly. Tell your master that he can worry about the cannon, and I will keep his backyard clean."

From the top of the windmill, an insolent, defiant, clear, call to arms rang over the landscape. Immediately a murder of crows took wing from a lonely oak across the channel. From the nearby wood faint command-cries arose, and within minutes a long, gray line of horsemen faded into view along the forest-line.

The four troopers had left the mill, and now sat mounted outside, awaiting the Junker and his bugler. One of them had unfurled a white standard with a black hedgehog, von Stachelswein's coat of arms. Inside the old officer stood bent over a map he held down to the deserted table, while the last of his men came climbing down the ladders from above. The messenger stood discarded, trying not to be in the way, and not long after he stood alone in the windmill. The sound of the horses faded, and around him silence descended. Nineteen years old, a university student, called to fight in what the Pendrellian Parliament have named the Witch's War.

As the six riders galloped off, the line of horses by the woods merged into two long columns and cut across the fields to meet up with their commander. The regiment moved with the effortless efficiency of veterans, confident and proud. They were mercenaries, and some of them had followed the Hedgehog-banner in wars all over Eria for more than a dozen years. While few of them nurtured any loyalty to any royal house, every man would follow the old Junker to the edge of the Abyss, and perhaps even further. Bastards and cutthroats all, yet they were amongst the best paid in the Wezellian army.

The bugler's horn sounded again, and while the regiment came to a halt five officers spurred their horses and rode up to the Junker. There followed a short discussion, and before long the officers returned to their men. Orders were given and distributed down the lines by shouting corporals. Two companies spurred their horses and wheeled off, one heading north along the channel, the other south, towards the distant thunder of the artillery. Only minutes later, the rest of the unit rode west at good speed.

After having put a league behind him Junker von Stachelswein ordered a halt in a small forest and dismounted. He walked a few paces off the road and stood there, gazing off between the trees for a time before calling for his bugler.

"What do you think she's up to?" he asked when he could hear the steps in the snow behind him.

"The Lady Thorne, you mean?"

"Off course, you goat-faced old fool! There's no reports of her or her Black Coats since yesterday when they burned the village of Anster."

"Why do you always talk to me about things I know naught about, Hans?"

"I'm not talking to you, I'm talking to myself. I just like the company." The Junker picked up a wooden pipe carved like a naked woman and started the process of filling it.

"She has one of the best outfits the Parliamentarians have fielded, yet she does not take battle," he continued. "She's not a soldier, she's a killer."

Behind him the bugler drew out his own pipe and for a while the two men occupied themselves with the familar ritual. From around them the sounds of horses and men, waiting patiently, came through the winter wood.

"I have a hunch," the officer said when both pipes had been lit and smoke hung around their heads like clouds obscuring mountain peaks.

The old bugler knew all about his commanders hunches. They had been riding together for a generation, and the Junker had always had a way of guessing what their enemies were up to. Some of the men even believed that their commander had the Gift. He didn't say anything. Instead he drew deep from his pipe and let the smoke pour slowly from his nostrils.

"She knows she's being hunted," the Junker finally said, "that's what she wants. She will try to draw us into a battle where her dismounted carabineers can use their repeating guns to full effect."

After a pause to send a few smokerings up among the branches he continued. "She will find a soft target, likely a town behind the lines, and she will make sure we find her. She will burn and kill. She hopes that we will become too enraged by the plight of the poor citizens to think clearly and storm the streets." He spat in the snow and stuffed the pipe back in his pocket just as the sound of a galloping horse could be heard coming towards them.

"Junker!" The young private reined in his horse, its hooves kicking up powdery white snow as it came to a standstill. "Rittmeister Fegel sends me! He has found the enemy in Erstmannshof a league and a half from here. Black smoke can be seen rising from the center of the town. Peasants say scores of black-coated soldiers rode into town less than an hour before we came there."

"So it is as I thought," the Junker said. He turned to one of his officers. "Ride in all haste to baron Edelgade. Tell him that he is free to die in front of the enemy's cannon, the Black Thorn is lodged behind him, and I will make sure it breaks when it comes out."

Other orders were given, riders bearing dispatches galloped off, and then the bugle called the Hedegehogs to advance.

As the day wore on into afternoon, Stachelswein's Dragoons moved up to within sight of the town of Erstmannshof. The town seemed small and insignificant, almost unreal contrasted against the snow, ocean and sky, all in shades of grey. Normally there would be smoke rising from the many chimneys, instead only a thick, dark tendril snaked upwards from the middle of the town.

Von Stachelswein took up possition on a low ridge about three furlongs from the nearest houses. In front lay the town, behind it a dense thicket of trees. From here he could respond to any attempt to escape. He kept half his strength hidden behind it and had three companies line up along the crest. The remaining two stood in plain view a little to the left.

The Junker dismounted, cursing the cruel fate of old age as his joints groaned at the effort. Pulling up his telescope he took in the scene. "Good ground," he muttered, "if the enemy behaves."

"Order Fegel to advance on the town," he said to the bugler. "Let's see what she's got," he added, to himself this time.

The two companies to the left trotted down the gentle slope in two columns. They stayed in formation until they had covered half the distance, then they split up. One company continued ahead on the road, the other broke off and advanced on a farm about one and a half hundred yards from the nearest houses.

From the ridge the movements on the field were watched carefully. Some held their breath, others muttered thanks to fate or even gods for not having been chosen to test the enemy's guard. Those who grew too bold in their blessings were quieted by gruff corporals.

The company, looking like a small, grey line against the white to those on the ridge, closed the distance at a carfree trot. One hundred paces. Seventy. The spectators held their breath. They could do nothing but wait and watch. The Junker had his telescope trained on the houses in front of the small force. Fifty paces. Twenty. The bugler swore a foul oath under his breath.

The company halted, and after a short moment a single rider continued ahead. On the ridge the men looked on, intently, as if they were watching a juggler try a particularly difficult trick and expecting him to fail.

The bugler stepped closer to the Junker. "Something ent level here, if I know anything about killing," he said in a low voice.

"I agree," the Junker replied, "I've had a bad feeling since I first saw the infernal town. There's something here I can't put my finger on..."

"Shall I sound the recall?"

"No, it is too late. The game is afoot."

The lone rider had vanished between the houses. The thin line of horsemen sat motionless. The company headed for the farm had dismounted and were occupying its buildings. The men on the ridge stood silent, behind them restless horses snorted, their riders standing beside them fiddling their weapons. Black smoke coiled upwards from within the town. Not a sound could be heard. A lonely sparrow landed on a naked shrub not five feet from the hedgehog standard.

Then the rider returned to his company, and not long after the men dismounted. As they fell into ranks around their banner a dispatch sped off towards the ridge. He had not covered half the distance when a single strand of smoke seemed to speed towards the dismounted soldiers from one of the outer houses. Only a heartbeat after, seven more shot forth. As the first reached its mark there was a voilent burst of fire and smoke, then as the rest struck the company vanished in snow and soil and smoke. To the men on the ridge the sound that reached them was like that of a cruel nightmare bearing down on the guilty dreamer: long banshee-wails followed by hard knells of thunder.

Before the dust had settled, hundreds of black-clad riders sallied forth from the northern edge of Erstmannshof. They cut straight for the ridge, threatening the flank of the three dismounted companies holding it.

The Junker reacted swiftly, and gave orders for the five companies behind the crest to mount up. Just as the bugle's challenging call rang across the field shouts came from the thicket behind the ridge The shouts were quickly drowned by a volley of gunfire. It sounded almost like a coarse, wet canvas was being torn by strong hands.

Junker von Stachelswein looked down to where now several men fell from their steeds, and almost obscured by the thick smoke from discharged powder he saw black-coated soldiers kneeling behind his own troops. He saw the same man fire twice without reloading his musket before he vanished in the smoke and chaos. All along the edge of the thicket gunfire could be heard, no longer the massed volley, but the sound of repeated shots, fired at close range at an enemy who had been caught unawares. It all lasted perhaps half a minute, and when it was over nothing but screams of men and horses, dead, wounded or panicked, scattered command calls, and the increasing thunder of approaching cavalry could be heard on the ridge.

The old Junker lay on the eastern slope, away from town. The ground he lay on was trampled and cold. He had caught a stray bullet in the throat, and his life was running steadily into the soil. On the hill the remainder of his men prepared for their last stand.

A tiny, brown sparrow landed on the hilt of a discarded sword stuck in the ground only a few feet from the old man. It sat there, unaffected, watching with its black, unblinking eyes as Junker Hans von Stachelswein died.

Sunday, 17 January 2010

Awakening

"Find her! Find the cursed witch!"



The angry voice of the scarred soldier seems to come from right beside her. The girl presses her small body further into the narrow crawlspace beneath the floor. A sharp rock catches her already tattered dress and she feels the jaws of panic snap at her mind. She has always been afraid of the dark, but she has no choice now. She has to hide.


The soldiers came this morning -- it seemed a lifetime ago that she crossed the virgin snow between the houses to see to the animals. It had seemed like any other day. Still, something was wrong. It had been like an unknown threat gnawing at the back of her consciousness. She had tried to push it away, but in the small of her mind a tiny, urgent voice had kept screaming at her to run. Run, before it was too late. Ignoring it, she had started milking the two cows.


And then it had been too late. She knew it the instant she heard the horses. Too many to be travellers seeking to buy milk or cheese from her father. "Run!" the voice had shouted inside her head. "Run before they see you!"


She had heard his father greet the soldiers. Her father, the infinitely strong man who was never afraid of anything. This time there had been something she had never heard in his voice: fear. That had sparked something new in her. Anger. Anger of the kind that makes the whole world seem small and pitiful. She had understood what her father was afraid of.


He had been afraid of what the soldiers would do to her, his only daughter. Too many stories had made their way across the countryside the last years. Stories of rapine and plunder, of violence and death. The Ironbellies of the Parliamental Army were a law unto their own, some had said. They took what they wanted, and soldiers, she had heard the miller say once when no one thought she was listening, wants nothing more than women and wine.


Her father had waved it off when she had asked him about it. "They're only after the Macharites," he had said. "We're safe here. Most in our village are Presbyterians, my sweet dove." He always called her that.

Outside the barn she had heard a coarse voice ask her father how many people were on the farm. "Only myself and my daughter," her father had answered. The other voice had told him to call for her. Her father had told the soldiers that they were all good people of Reason here, and that they could take what they wanted. He had been pleading. The soldiers had laughed. She never thought laughter could sound so terrifying before. Her anger had grown, bathing her world in a blinding white light. Then the voice had told her father that hindering the will of the Parliament was punishable by death.


The shot had seemed to blank out all other sounds from her world. Without seeing it, she had known her father was dying. She had known that they were mocking the man who, while his life ran red into the fresh snow, begged them to spare his daughter.


When the door to the barn was opened and two of the soldiers had come in, her rage was like a white-hot fire, bathing her vision in sharp, cold light. She saw them laugh and call out to their companions when they laid eyes on her. One of them had made a grotesque face at her, his pale tongue licking the air. She had seen them grab her, as if from outside her body, and drag her out into the snow. The other soldiers had shouted, laughed and made obscene gestures when they saw her. They had groped at her, tearing at her clothes. The soldier who had shot her father, his face disfigured by countless ugly scars, had smiled at her. He had said something to the others that made them roar in laughter.


Then she had seen herself smile. Everything had seemed to slow down, to become clearer in a way. And then she had released all her anger.


It had been like a burst of light that seemed to boil the flesh of the faces and hands of the soldiers closest to her. Their clothes had been shredded, and their breastplates had buckled and cracked. Horses had screamed, throwing their riders, their manes and tails burning. Soldiers farther off, their eyes burst by the light, slipped and fell as they tried to escape.


Then she had fallen to her knees, empty. Her anger spent. The sound had come back into her world. Men and beasts cried in terror and pain, some dying. She had crawled to her father. She had cradled his head in her lap, holding him as his soul left his flesh.


His last words had been, "run, my sweet dove."


As she fled, she had seen the scarred soldier stagger to his feet. He had shouted for someone to kill her, but as she ran across the fields towards the village no shots had been fired. No horses had been spurred in pursuit.


Now she is hiding beneath the floor of an empty house. Its inhabitants has been killed earlier in the day when more soldiers came to find the witch. The little village has been turned on its head. All the women has been gathered on the square in front of the scholae. The men have been been killed or mutilated. The only sounds except the shouting of the soldiers are screams and unanswered cries for mercy.


She is terrified, but deep inside her she feels her anger build again. In the narrow, cold, dark space she starts to smile.

Sunday, 15 November 2009

Dreamwalking

Anette is late. Far too late. It is getting dark, and she is still not out of the forest. She has been visiting her aunt, and one of her cows had a hard labour. And now she is late.

She has been dreaming about this for two weeks now. And now she is trapped in the nightmare again, only awake this time. The forest has gone quiet. It's like all the colour has drained out of the world. And she knows that the beast is here. She has dreamt this.

In the dark woods something moves. A great black shape, glistening in blood and broken steel. It moves heavily, like a very large predator. It takes deep breaths, smelling the chill night air. Steam rises from the great, dark shape. Anette knows it has caught her scent. She starts running, as she knew she would.

Behind her the beast moves. It will catch up with her, and she can't stop running. She almost loses her footing crossing a small bridge, but manages to keep running. The beast is gaining. She can hear it now, the sound of its feet hitting the ground, its breath.

She comes to the small stream where she knows she will stumble. It will overtake her, and then she will wake up. Only this is not a dream. She stumbles. She almost manages to get up, but then one of her bare feet hit a sharp rock. The pain pierces through her, and she screams.

The beast is here now. She rolls over on her back, scurrying backwards in the cold water. From her foot a red mist spread outward from the wound. The beast is savouring the moment. It looms over her. It is so large it blots out the sky. Saliva is dripping from a mouth full of sharp yellow teeth. This is where she woke up when she was dreaming. She can't wake up from this.

The man comes from nowhere. He leaps into the creek, placing himself between her and the beast. He has a solid walking stick, and he holds it like a club. In his other hand he is holding a book. He holds the book infront of him like a shield. "I carry the Letter!" he shouts, then, "Get back, demon, she is not for you!" The beast roars. It's so loud it shakes the leaves on the trees like a wind. The man doesn't move. "I carry the Letter!" His voice is firm, and the beast roars again in frustration.

It tries to get around him, but he won't let it. "She is not for you, demon!" The beast roars again, frustrated, angry, impotent. "I call you by your True Name, N'Gartl. Be gone!"

The beast growls menacingly while it retreats into the forest, it's eyes never leaving the man.

He turns to Anette and kneels. "Wake up now," he says gently, and something stirs in the edge of her awareness. Her foot hurts, and she blinks away some tears. When she open her eyes again she is alone. No man, and no beast. It feels like she's just awoken from a terrible nightmare, and while the fear still lingers she can feel it diminishing by every breath.

Anette makes it home that night, and later, when she dreams, the beast does not return.

Storyteller's note: I got this idea after playing Sheperd last chapter. It started as Little Red Ridinghood, but it took a slightly different turn.

Friday, 13 November 2009

Warstory

No one in the camp slept that night. No one could. The men huddled together around small dungfires, as if shielding the small flames. The sentries, alone in the pitch black night, knew that something horrible was out there.

"You know what we are, don't you? What we really are?" The Alamani sergeant pokes the embers of the fire slowly. No one seems to have an answer. He is one of the old guard. In a way, they are the backbone of the Host. He lets a fistful of dry, red earth run from his hand like sand in an hourglass.

The siege of Assari had looked to be a grim job. A nasty piece of soldiery. Those regiments picked to break those walls were the hardest men on this continent. Each man a professional soldier, with experience from several wars. Now old enemies share fire.

The rumor had it that the Pius Cabal would deliver the city by morning. Pickets had been drawn close, and there were no shelling. The screaming had started around midnight. Now it was like the screams of those within the walls were pouring into the night like flames rising from a great fire.

These men had realized that what they were part of was something that struck deep. There were plenty of religious types who preached about the Covenant. Many had started to think of themselves as part if an old plan.

Here they were, Macharites and Templars, mercenaries and drafted men. Some had come to Cora for gold, some because the alternative was to lose the only trade they knew. All because the Marshall invoked the Covenant before the kings in Freeport. In effect, they were here because no one could lose face.

As if by magic ships and guns had been made available. The Knights of Cora had made sure the entire mass of men, horses, baggage and followers, could assemble. The ships of the Wezellian guilds had brought them in by the thousands.

Then came the Wolf Lords. They had kept their own camp on Cora, but they had also kept the herd in line once the pressure rose. Their patrols after dark seemed to deter a lot of mischief. Of course, no one had trusted them back then. More than one had agreed that the only good wolf was a dead wolf. They sure wish there were more wolfs guarding them tonight.

Most here had actually never thought they'd even leave Cora. The Aragonians had gotten the keel of their navy broken by the Black Ships trying to reach the Dark Continent. Many men had died in vain. No one believed any other kingdom would risk its ships against such an enemy. An enemy no one lived to describe.

Then the Pius Cabal had appeared with a solution. An ancient artefact had been used to march the entire Host of Man, from the island of Cora, accross the Bay of Oden, and to the red soil of the Dark Continent.

"You know, one of the slaves told me the reason for why the earth is red here." The old guardsman brushes the rest of the dirt of his hand. He picks a pipe out of his hatband and lights it with the glowing tip of his stick. "He told me the earth is red because it has absorbed so much blood."

"But we," he says after a pause. "We are a weapon. An old weapon crafted long ago. Crafted so that it would be ready if it was needed."


"Only to bad the goatraping fucks they set to keep it, let it rust?" The man speaking isn't the type who speaks much. Now he's putting words on something many are feeling.

"They slept on guard, and now the spear is broken. Because the pigfucking kings slept on their posts!" He just sat there. No one seemed to have anything to say.



The city still screams.

"You're wrong, lad."

"It's like a great trap, set long ago, see. The goal isn't to kill the enemy with the trap. It is to make sure it's hurt before it's ready, isn't it? We are like the head of the spear, broken in the belly of the beast. Our job is to make sure it bleeds hard."

If you listen to the screams, you can hear that they almost drown deep growls, as if from great hounds.

The men sit quietly, shielding the flame.

"I was told something strange by a Green Dragoon today," says the sergeant.

Monday, 9 November 2009

Simultaneously, somewhere else

Storyteller's note: Captain Armand has been around for a while, but recently he's acquired a more important role, that of nemesis. So, I decided he deserves some attention, just to include him more in the story, especially since the lads are landlocked for the time being. Armand is still out there, and most certainly up to no good what so ever.

---

Captain Armand stands on the stern deck of his ship; the massive bulk of the black hull carves the dark waters of the Ashen Arm, and within the hour he will anchor up in the harbour of Mūr-Chadrac. In the cavernous belly of the ship lies the key, rather, the gate, to what is left of the future. "Soon," he mutters, "soon this will all be over." He has been patient, but now the pieces are in place for the endgame -- the end of all games.

Sailors scurry up the ropes, like so many insects, to trim the sails. A fine crew. His crew, and he has picked each man himself; the cream of centuries and centuries worth of crops. Each man taken from their wet grave, only the best have been given a place on this ship. Each man has willingly forsworn land, life and soul, and each man knows well what is expected, and what is to come. He takes great pride in running a tight ship, and no captain, alive or dead, above or below, can match the damned men of the Black Ship Kraken.

More than a millennium has passed since he led the Great Armada of Man across the Empty Ocean to do battle with the elves. An eternity, it seems. Strange, he muses, that he, an immortal, now yearns for the end. The end to all things, and the beginning of the vast and unending nothing that will follow. All life will be scoured from first this world, then another, and another, until all the life on all the worlds are extinguished. The suns will grow cold and dark, the continents will be swallowed by the Deep, and nothing will be left. And it has begun.

A pack of devilfish is following the Kraken, prowling silently like malevolent shadows in its wake. Armand turns to watch the swift predators, looking for familiar shapes. When he spots the huge silhouette of Old Scar, an almost tender expression brushes over his face like the sun revealed briefly behind stormy clouds. He bows respectfully to the old killer and turns back again, just in time to see Gormantang, a claw-like cliff that stabs towards the heavens, emerge from behind a bend in the fjord. It also marks the end of this journey; below the foreboding spire lies Mūr-Chadrac, the City of the Fallen Star. Already the thick, black, oily smoke rising from the city's vast forge-pits can be seen coiling upwards like enormous black, fat snakes.

Not long after, the Kraken glides silently between the sharp rocks of Shredder Reef, and when the ship passes beneath Skull Point, the air is torn asunder by a twin broadside-salute. To those on land, watching the Black Ship come into port, at first it seems like the vessel vanishes in a dark cloud of fire and smoke. Then the torn sails, flapping from tall masts amidst tangled ropes becomes visible. Tiny shapes can be made out, crawling up and down the tattered rigging, along yardarms and spares. The bowsprit pierces the curling smoke like a gigantic lance, and finally the hull itself, hulking, black and foreboding, comes into view. The smoke, torn into tentacle-like strands by the doomed galleon stretches lazily outwards and upwards, like some semi-corporeal creature of the deep searching for prey.

The salute is answered from the Citadel, the looming fortress that dominates the harbour from its location, perched on the cliff opposite Skull Point. Its massive cannons spit fire and smoke, thundering again and again in welcome of the Admiral of Lost Hope. Scores of great bats are chased from their rest in the caves beneath the fortress. They take flight in large swarms that fly over the chaotic mass of houses that make up the city, over roofs and spires, towers and palaces. Then they seem to melt away as the enormous anchor of the Kraken splashes into the grey water of the harbour, and the greatest of the Black Ships lurch to a standstill.




The Star Chamber is packed. It is the oldest room in the Citadel, and once upon a time it housed an elven court. Only the floor is left of the original structure, and the black marble displays a breathtaking star-map. When it is empty, every constellation visible from the Broken Coast can be seen, every star, and every astral body, including the most recent astrological phenomenon, the red star; Male Astra.

Now the view is obscured by guards, courtiers and supplicants, advisors, diplomats and dignitaries. When Armand enters through the large bronze doors engraved with scenes from the history of Argos, the murmur stops instantly. The crowd parts to reveal the Queen of Sorrow herself, seated on the blackened, silvery Thorn Throne, resplendent in a silk gown the colour of the midnight sky. A single pendant, a star shaped from an icy blue crystal, sparkling like its cousins in the heavens, framed in white metal, hangs from the delicate neck of the succubus. There is something mocking about her perfect smile.

Armand walks across the stars -- a whiff of the open sea spreads through the room -- and stops thirteen paces in front of the throne where he takes a knee. "Your illustrious Majesty, Queen of Stars, Mother, Your loyal and most obedient servant awaits Your command." Eyes downcast, kneeling on the constellation the Erians call The Enemy, his voice deep and melodious.

"Armand," the queen says, "my love, you come before me as a victor." She lets the words linger. "There is something quite seducing about the victorious hero returning. It agrees with you, I think." The Star Chamber is silent, only the subtle rustling of silk can be heard as the Queen's ladies-in-waiting edge closer to the throne.

"Why is it that you never look me in the eyes, admiral?"

"I would come adrift, Your Majesty," Armand answers, "I would become lost, and I fear I would come to resent the sea for keeping me away from you."

The Queen laughs, her laughter is like pearls being poured from a velvet purse. Armand smiles, head still bent. They have played this game before. In fact, once, an age ago, they were lovers.

Moments pass. No one moves. Finally she says, "Tell me about your endeavour, my dear captain."

"Cora fell quickly, my Queen, as we expected. The Knights of St Invictus were no threat, just as the traitor promised. Their Watcher died in her chambers before I called the Storm, and they got no warning. We already had men inside the city when the Old One came over the breakwater, and while some Knights made a futile stand together with the Wolf Lords, they never had a chance.

The crew of the Sepulchre and the Despair ravaged the city, while I entered the fortress -- again, the traitor kept his word. The wolfs and Knights guarding the artefact resisted, of course, but this is our age, Your Majesty. No one can stand against the Deep."

A murmur goes through the room as the crowd intones, "So say we all."

"When we left Cora, Your Majesty, sixty seven ships, twenty three fully crewed, had been claimed by the Storm and the Old One. Cora stands alone, the navies of Eria have lost the Straits of Ahriman, and we have the Gateposts. The Host of Man is cut off."

"My congratulations, admiral," the Queen says, "you serve the Lord of the Locust well, as always."

"Now, tell me," she continues, "I have heard about a ship, or, I've been informed, more accurately, a war-cabal, that have started meddling in our affairs in the Colonies. You know of what I speak?"

"I do, Mother," Armand says, "the Pius, it's called. The captain is a Pendrellian, a rogue Argonaut. There is also an Exalted among them. I have been following that ship for a year or so, and I am confident that, while they may cause some problems for your son, the Pius Cabal will not be of consequence as far as the Great Scheme is concerned."

"So certain, Armand?" The Queen's voice is suddenly cold. It has the feeling of frostbite.

"I am, Majesty. Their real leader is an old Wezellian drunk, and moreso, there is one among them who walk the Path of Thorns. He is the one who called upon the Drowned Man, and he will come to us. Isn't it true, Majesty, that he gave you his True Name before the cabal landed on the Dark Continent?"

"I hold many names, Armand, and you are forgetting your place, I fear."

"I apologise, Mistress."

The Queen laughs again, and at least one of the courtiers sighs of relief. "As ever, my dear, you walk a fine line between insolence and obedience.

Now, let us dispense of this. I will retire, and you, my captain, I am sure, have pressing matters to attend to."

Escorted by her ladies-in-waiting the Queen of Stars leaves the kneeling captain and her court. When she exits the Star Chamber, the stars on the floor goes out, as if a cloud blankets out the sky.

Armand finally rises, straightens his coat, and leaves the Court of Stars. He does have pressing matters to attend to.

Tuesday, 8 September 2009

Crossroads

The plain stretched forever in all directions - the kind of forever that wasn’t merely a figure of speech. The sky that seemed to be a dull mirror of the emptiness beneath it was the color of the sea. There was nothing anywhere that broke the monotony. Nothing. Except from the Signpost at the Crossroads. It wasn’t the kind of signpost that actually helped to figure out where he was, as the signs were all blank. The four empty signs pointed down the four roads that met (or started, he wasn’t sure) at the Crossroads. The roads looked identical, and he’d turned around a few times and no longer knew which one he had come down. He was lost.

Ylvin had been here before. In fact he came here every night, and he was no longer afraid of the Signpost or the Crossroads. Why should he? Every night since he turned twelve he’d dreamt this place. It was his place, he knew.  Actually, he’d started to think that it wasn’t him, rather he was it. He still remembered when he’d thought of himself as a boy approaching manhood, looking at girls, dreaming of becoming a soldier (but knowing he’d end up a mason like his father). He still pretended to look at girls when he wasn’t dreaming, but he longed to return to himself, to become the dream that was him.

He apprenticed with his father on the construction site in Volvona, but he knew that he would never become a mason.  He simply did not care about the secrets of the trade. He was absentminded, and he never seemed to be able to keep his mind on the trivial tasks he was assigned. His mind was somewhere else, and he was always tired.

As soon as he closed his eyes he was there – no, as soon as he closed his eyes, he became There.
There were travelers on the roads, some nights more than others. He knew that one road led to the Dreamshell. Each night nightmares marched down that road to fight and die, in endless columns. Each night they killed until they were killed themselves, only to return the next night. That was their dream. The Crossroads was his. There were other travelers as well: dark riders and gruesome creatures, stalking the Dreaming, or doing their masters bidding. He never actually saw any of them, but they were in his memories when he woke up, like fading dreams. They didn’t concern him. He was the Crossroads. He was the Signpost.

Ylvin wanted to go back to sleep. Gods, he was tired. Always tired.
~o~
The Dreaming is very important in the world of Argos, as it is the domain of Morfeus, the Dreamlord. Of the Younger Gods, he is the oldest, and the most powerful. His last act was to forge the Dreamshell to guard Argos against the Olympos. Since then, he has not been seen. The vast throne room in the Castle of a Thousand Doors is empty and deserted, and Morfeus has lost himself in Quietus. The greatest of the Younger Gods has become a mad wanderer, and his servants no longer have a master.
 The Corinthian 

The three most powerful of the Named Lords of the Dreaming are:

  • Lord Gilgul, the fear or righteous retribution. He appears as a tall shadow in a gleaming white suit of armor. He is the general of the armies of Nightmare, and the commander of the Dreamshell.
  • The Corinthian, the nightmare of the Awakened. Beneath the Corinthian's cloak there is nothing but a book-pyre and the witch's stake.
  • N'Garthl, the Beast of Thorns. N'Garthl is made of flesh, blood and steel, and is nothing but hunger. He was granted the right of Three Souls by Morfeus, and while he is the easiest of the Named Lords to summon, he will exact his prize.

Sunday, 30 August 2009

Letters from the North

Fra Immanuel, a missionary from the Black Friars, sets out from the order's northernmost monastery at Caernfarena in YE 931. The following are his letters back to the monastery.



1st letter


12th Octavum, YE 931

Beloved brothers,

The kingdom of the Terema lies in the extreme North, along the shores of the Eperantis Sea. I have reached the town of Kriefall by the western shores of that sea. It is build by no dicernible plan whatsoever, its squat houses litters the land like so many droppings in a cow-field. The air is rank with the stench of feces, blood and rotting refuse. There is no harbour, and travellers and those traders who arrive are left to drop their luggage on the stony beach.


The people are tall, pale, and handsome, but are of a decidedly primitive disposition. The men wear their hair shaven in front, and long in the back, giving them a wolf-like appearance, and most of them favour blue or green tatoos, often covering part of their faces. Their women often braid their extremely long hair. Both sexes carry long knives and key-like amulets hanging from their belts, and various animal-charms around their necks.


While they are not strangers to trade, they seem reluctant to liaison with outsiders to any great degree. Not directly unfriendly, but reserved. I am glad I took the time to learn their harsh language, for they speak nothing but.


From what I have learned, they unabashedly worship blasphemous idols of sinister, beastial deities, and sometimes refer to an entity called the Weaver. They seem to know nothing of the Hegemony of Man, and my repeated atempts to convert them to the Enlightened Path of the Pure Thought have so far not led to anything but scowls, and even, much to my dismay, some ridicule from their side.

I remain, Pure in Thought, your loyal brother,

Fra Immanuel


2nd letter


30th Novium, YE 931

Beloved brothers,


I have enjoyed no progress in the town of Kriefall, although it would seem I have attracted a following, though not one I would have sought. The young rascals of the town appears to find great amusement in folowing me around, ridiculing me, and on some occasions even pelting me with vegetables and other missiles of a nature to foul to put in ink.


However, I have now learned more about their heathen beliefs. They heed a pantheon of sorts, mostly made up of mostrous gods going by names like Magog and Armax. These they fear, and from what I gather, they make sacrifices in blood to placate them.


Magog and his brother Armax, it would appear, are great Worgs that stalks the dark nights. It truly chills the soul to learn that such dark faiths exists in this Enlightened Age.


Yesterday I heard of a great city to the south where their thane holds court. I will make my way there in hope of finding a way to shine some light of Enlightement on this darkened corner of Argos.

I remain, Pure in Thought, your loyal brother,

Fra Immanuel


3rd letter


 
17th Quintum, YE 932

Beloved brothers,


I am blessed to be alive, for winter in these lands are a terrible thing to experience. I would not be alive now, and my health is still frail, had it not been for the help of a woman.

Foolishly, I set out from the safety of the coast as fall came last year, not heeding the warnings. I now understand some of the grounds for the Terema's fear of the winter. Such a cold darkness it all but engulfs the very soul.


The thane accepted me warmly enough, but I find myself doubting. I have, these last weeks, after my lungs recovered from the rot I caught during the winter, engaged him in discourse. He is an imposing man, and he seems willing to hear my arguments. It is I who fail to convince him. He does seem interested in the story of St. Marcus, and I hope that this will bring some light to this forsaken land.

How do you fight a winter this dark? How do you escape a cold that gnaws the flesh off your bones? I fear I have caught a rot far worse than the one in my lungs.

I remain, your loyal brother,

Fra Immanuel

4th letter

27th Sextum, YE 934

Beloved brothers,


We have made a grievous mistake! We stand alone. Man is alone. By turning our back on that which kept us safe, we have condemned Creation itself.

I have seen him, brothers! I have been shown the truth, and it is a terrible thing to see when you know the state of the world. He is beutiful. He awaits. I can only pray it is enough.

I will not return, nor will I write again, for my days in this godforsaken world are coming to an end. My mind and my body are broken, and my only regret is for the generations damned by our own hollow faith.

Repent, brothers, for the Enemy, the Lord of the Locust, has not forgotten. Turn away from empty worship and seek those gods who will still listen. What chance has man alone against the Exarch? We are dancing the Black Spiral, and we know it not.

I pray there is still time and commit my flesh to the Worgs of St. Marcus. What happens to our souls when we die?

Oh, gods, what have we done?

Yours in regret,

Immanuel
 
 
~o~
 
I prefer to write most of my background as apocryphal texts, letters, legends, etc. It serves the dual purposes of increased entertainment value and deniability. The latter comes in handy if I need to edit something out of my world at a later time ("Hey! The guy was obviously mad as a hatter, you can't expect him to be objective, can you?"). This is one such example. It was fun to write, and it gave both myself and my players something to work with when they traveled to the extreme north.