Sunday, 29 January 2012
A few myths busted...
Matt from . . lapsus calumni . . posted a link to a quite brilliant piece on RetroRoleplaying: The Blog setting the myths of old-school gaming straight. Reading this article, I finally figured out what it was that I wanted from the OSR: a level-based storytelling system.
Having now run one session with Labyrinth Lord/AEC, I've realised that in returning to the roots of the hobby I may have found just that. It has intuitive and simple character mechanics, not unlike the WW games, but it uses a level based advancement model. The result is a game that supports both cut-throat dungeon crawls, seat-of-pants style challenge resolution, and free-form roleplaying.
I still don't know if the consensus will support continued LL play, but I think at least one of my players may have gone old school already. The alternative is to convert the Langrim game to 3.5 and just be done with it.
[Picture source: Tony DiTerlizzi]