There are four characteristics that
change from D&D 3.5 to the Ajax Configuration, AC, Hit Points, spells/spell-like abilities, and damage.
Defence
and Damage Reduction
When converting AC to DB and DR, first
look at the AC in the monster's stat block. The total AC will be
broken down into Size, Natural, Armour, and Dex mod. To get the
monster's Damage Reduction, compare the Natural AC modifier to the
table below. The monster's Defence bonus is calculated by adding
size, Dex, and any class bonuses, if applicable.
Table 2.2: AC to DR
Natural AC | DR |
+1 - +2 | 1 |
+3 - +4 | 2 |
+5 - +6 | 3 |
+7 - +8 | 4 |
+9 - +10 | 5 |
Example: An Ogre has an AC of 16
(10 - 1 size, -1 Dex, +5 natural, +3 hide armour). The converted Ogre
will have a DB of 8 (10 - 1 size, -1 Dex), and a DR of 6 (3 natural +
3 hide armour).
Hit
Points and Wounds/Vitality
To determine a monster's WP/VP, treat
the Hit Points as Vitality Points, and the Constitution score + size
modifier as Wound Points.
Example: The
standard Ogre has 29 HP, a Constitution score of 15, and a size
modifier of 1. This gives the brute 29 VP and 16 WP.
Spells
and spell-like abilities
Certain monsters
have access to spells or spell-like abilities. In 3.X Ajax, this
works as follows: All spells are treated as per the 3.X Ajax magic-rules, but with the monster's caster level substituted for the
Spellcraft skill. Spell-like abilities work just as in 3.5.
Damage
All damage Dice are doubled.
[Picture source: Dave Rapoza]
Harald!
ReplyDeleteI thought you'd find this interesting.
http://www.gamescience.com/
watch the videos a bit down the page.