Last weekend was spent in a cabin with all of the players (seven all told), playing heavily. According to my calculations, we managed about 22 hours of gaming in two days. My brain was severely over-heated by the time I got home on Sunday afternoon, and I've been watching the recharge bar climb slowly back to green since then. I have to tackle the chapter-post(s) at some point over the next week, but I still need some time to marinate before I get started. I do have a few other posts to write as well, as we've gotten a brand new faction on the board since last week -- I'm looking forward to seeing how that plays out. I'll give you a hint: Spirit Courts.
So how did it go? It was bloody brilliant, is how it went. I over-planned, but I usually do -- with my group, I never know where they'll end up taking a given scenario, so I tend to lay down a massive ground-work. I also knew GM-ing for seven players would be hard, and it was. The really difficult part is to get as many of them involved as much as possible. Here I think I could have done a lot better. With three dominant players, I think I tend to rely on them leading the game a little too much.
At one point I came down pretty hard on one of the players who were following up a solo-scene while the rest were waiting for the wrap-up. I could have handled this better, but hindsight is, as they say, 20/20. Another thing I regret is not providing a hook for one of the guys so that he could've gotten into the action in a more exciting manner. As it was, he ended up playing technical support for the group for most of day two.
Still, I think everyone had fun, and while I'm not sure I'm ready for another weekend just yet, I'd definitely do it again.
My question for you guys is whether you have any advice for running large groups.
[Picture source: Oscar Perez]