Wednesday, 8 February 2012
Dungeoneering 101: Torches
Torches and lanterns are standard equipment in any adventurer's pack, and most delvers'll light 'em up as soon as they enter a dungeon. Picture this: Paul the Paladin and his pals enter the Caves of Chaos. It is a dark and dangerous environment, and so they do the natural thing. They light their torches. Now able to see where they put their feet, they head into the tunnels, careful not to set off any traps or miss any treasure. Further down the same tunnel, Stinky the Goblin sits on guard. He is placed so that he has the longest line of sight practicable, and all off a sudden he sees torches coming towards him. Stinky does as he's been told, and runs off to tell his boss. Ambush is now in progress.
The thing to remember about a light-source is that it can be seen infinitely longer than it'll let you see, and you don't need infravision to spot a flame in the dark.
Carrying torches into the tunnels is a two edged sword on the best of days.
[Picture source: Allen Douglas]
Subscribe to:
Post Comments (Atom)
A bit of dungeon wisdom, that.
ReplyDelete