Showing posts with label 3.X Ajax. Show all posts
Showing posts with label 3.X Ajax. Show all posts
Monday, 9 April 2012
3.X s.2: ...and very bad eggs.
After having cleared out the ancient tomb, the scholars of fortune chose to head north towards the Greenvale. Though this meant they'd have to brave the dangers of the Witchfell for longer, by their reckoning the benefits of not having to pay loot tax to the Legion outweighed this. Despite the difficult terrain, they made good time, and day by day the Wyvernscrown Mountains drew nearer. The Mother must have smiled on them, and for days nothing untoward befell them.
Monday, 26 March 2012
3.X s.1: The Tomb of the Ancient King . . . on a shoestring
This session was the first test run of 3.X Ajax Configuration, the D&D hack I've been working on lately. The adventure was based on The Tomb of the Ancient King, a dungeon I created for the Labyrinth Lord game. It featured a type of construct I'd dubbed the Questing Bird, and as it was a combat light scenario, little converting needed to be done. The main obstacle in this adventure was the series of riddles posed by the birds. As the module as written had very little action in it, I also threw in a mummy just to, eh . . . liven it up a little.
The combat set-up ran well, but I noticed a few loose nuts and bolts, all easily fixed. The magic system unsurprisingly revealed more unwanted noises, and it couldn't quite reach top speed. Still, we found the causes for most of these problems, and I expect it'll run a lot better once it's been overhauled.
The party this time consisted of a Rogue, a Fighter, and a Spell Caster, all 3rd level. A henchman also invited himself along - something that fuelled much paranoia. The players are still waiting for him to poison them and run off with their loot.
~o~
Thursday, 1 March 2012
Converting monsters
There are four characteristics that
change from D&D 3.5 to the Ajax Configuration, AC, Hit Points, spells/spell-like abilities, and damage.
Defence
and Damage Reduction
When converting AC to DB and DR, first
look at the AC in the monster's stat block. The total AC will be
broken down into Size, Natural, Armour, and Dex mod. To get the
monster's Damage Reduction, compare the Natural AC modifier to the
table below. The monster's Defence bonus is calculated by adding
size, Dex, and any class bonuses, if applicable.
Wednesday, 29 February 2012
Chink in the armour, or the merits of called shots
He had managed to get to his feet after his horse had been killed beneath him, but the goblin rabble quickly surrounded him. Despite the heavy tax they payed to his sword, the little devils could smell victory. Hands grabbed at him from all quarters, and blows from axes, spears, and clubs tested every inch of his armour. He bit his teeth and focussed all his will to live on his blood-drenched sword. Screaming in feral rage and frustration, he struck at their heads and arms and bodies. Again and again.
At last he lost his footing on the now slippery ground. His enemies screamed in triumph as they pulled him over. He tried to get up, but the vicious monsters threw themselves on top of him. Some - too many - clung to his arms and legs like insane children. They tore and stabbed at every joint and gap in his armour. Finally his battered visor gave in. He never saw the spear as it penetrated his left cheekbone and entered his brain.
Sunday, 26 February 2012
New Class: Spell Caster
In D&D 3.X: Ajax Configuration, the Spell Caster class replaces the Sorcerer and Wizard classes from D&D 3.5, and builds on the 3.X: Ajax magic rules. Rules for Bardic magic will follow.
~o~
Saturday, 25 February 2012
D&D 3.X: Magic Rules 2.0
In an earlier post I sketched out a new system for magic in D&D 3.X. After having debated this with my wife, that system was abandoned in favour of something a little closer to Ars Magica. This has yet to be play-tested, but as it seems like the consensus may be leaning towards pulling the plug on LL, that may happen already next weekend.
Spellcraft
Like the Craft, Knowledge, Perform, and
Profession skills, this isn't a single, defined skill, but rather a
group of skills that fall under the same category. Spellcraft is
divided into the separate schools of magic. Thus, each time the
magic-user purchases a rank in Spellcraft, he must specialise in one
of the eight schools, Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation.
Thursday, 23 February 2012
Dungeons & Dragons 3.X: Ajax Configuration
While becoming aware of the shortcomings of Labyrinth Lord, I was also thinking about what to exchange it with. There are things I don't like about 3.5/PF, but the truth of the matter is that those systems also have things I do like. And then there's the not inconsequential aspect of us owning all but a few of the 3.5 books, as well as several d20 games, including Pathfinder. I just can't justify purchasing a new system just to play-test it.
Here the result of my ruminations. If we end up pulling the plug on LL, I think I'll use something like this:
This D&D 3rd Edition hack intends to provide a system that balances the various aspects I want from of
fantasy roleplaying. The chassis of this system is 3.5, with certain
mechanics from Star Wars d20 Revised Edition welded on. Magic has
also been been changed somewhat so as to give it certain Vancianesque
qualities. Some house rules have also been included in this post.
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