Showing posts with label DnD. Show all posts
Showing posts with label DnD. Show all posts
Sunday, 4 March 2012
Ravenscroft village
The village of Ravenscroft lies south of Thorgan's Pass, in the remote Goblin Downs [map]. The village is known for little besides it being the staging point for expeditions into the Ruins of Dwergard and the dwarven mines of the area. Apart from the village, there is but one other settlement in this part of the downs, the farm of Drina's Bastle.
Saturday, 25 February 2012
D&D 3.X: Magic Rules 2.0
In an earlier post I sketched out a new system for magic in D&D 3.X. After having debated this with my wife, that system was abandoned in favour of something a little closer to Ars Magica. This has yet to be play-tested, but as it seems like the consensus may be leaning towards pulling the plug on LL, that may happen already next weekend.
Spellcraft
Like the Craft, Knowledge, Perform, and
Profession skills, this isn't a single, defined skill, but rather a
group of skills that fall under the same category. Spellcraft is
divided into the separate schools of magic. Thus, each time the
magic-user purchases a rank in Spellcraft, he must specialise in one
of the eight schools, Abjuration, Conjuration, Divination, Enchantment, Evocation, Illusion, Necromancy, or Transmutation.
Thursday, 23 February 2012
Dungeons & Dragons 3.X: Ajax Configuration
While becoming aware of the shortcomings of Labyrinth Lord, I was also thinking about what to exchange it with. There are things I don't like about 3.5/PF, but the truth of the matter is that those systems also have things I do like. And then there's the not inconsequential aspect of us owning all but a few of the 3.5 books, as well as several d20 games, including Pathfinder. I just can't justify purchasing a new system just to play-test it.
Here the result of my ruminations. If we end up pulling the plug on LL, I think I'll use something like this:
This D&D 3rd Edition hack intends to provide a system that balances the various aspects I want from of
fantasy roleplaying. The chassis of this system is 3.5, with certain
mechanics from Star Wars d20 Revised Edition welded on. Magic has
also been been changed somewhat so as to give it certain Vancianesque
qualities. Some house rules have also been included in this post.
Friday, 20 January 2012
I need me some OSR
Last weekend I ran a one shot dungeon crawl, and I realised that my tool-box is insufficiently stacked. So, on the off chance that I still have some readers, I'll try my hand at a little crowdsourcing.
I went with Pathfinder, and while it worked, the system is far too labour intensive for something like that. To save time at the table, my wife, a friend of mine and myself did (most of) the char-gen before the dinner, but since two of the four players had never played any D&D derivation there was too much crap on their sheets for a one-nighter. The other two weren't too familiar with 3.5/Pathfinder either, and while we all had fun, it left me thinking there has to be an easier way.
While I've been lurking on the fringes of the OSR for a few years, I do not know the difference between Labyrinth Lord and OD&D. Hell, I've never even played 1st Ed. What I would like is to get a system that allow my players to create their characters in no more than 20-30 minutes, and that will support more than just hack'n slash. I have no interest in minis, but I do have a love for skills and roleplaying. So my question to you is: Which system should I go for?
Thursday, 19 January 2012
Wizards to give 1st Ed some love
Now, if I was a cynic, or engaging in the Edition Wars, I'd say this is part of a plot to win back some of the respect they lost during the days of the ignominious 4E. I'm neither, so I wont. I do think it is an attempt to get in on the OSR action, though.
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