Showing posts with label Aziz. Show all posts
Showing posts with label Aziz. Show all posts

Wednesday, 12 January 2011

Chapter: Monkey-wrench!

The seventh chapter of The Black Spear




The following takes place on 7 Novium, YE 1022


Cast: Aegir of the Enidùn, Mandan Bansl, Gryff Galan, Velimir Tito, Yolander van Zaar, and Toadface. Also, as NPCs, in order of appearance: Theurge Galeantis of the Draccian army on Cora, Mahdi Abu Aden of the Enlightened Viziers, The Purple Robed Man, Master Octavian Arbalestus of Battlefleet Hermetica.


Having left King Radan the Great of Draccia, the heroes find their plans thwarted by the Court of Star's untimely attack on Cora, and the Pius Fleet escapes before the Kraken drags it into the Deep; a meeting turns sour, van Zaar seeks the wisdom of the Prophet -- and meets a man in a tower -- before they again turn to Octavian for his advice.



Monday, 8 February 2010

The Pantheon of Argos

In the Second Age, the Mythic Age, Man turned his back on the gods; some were forgotten, some were slain by heroes, some wandered off into oblivion, and some withdrew from the affairs of the world. A few of the old gods remained, worshipped in the far reaches of Argos, guarding their followers from the dark things that lurk in the deep.

The Third Age, the Age of Reason, was a time where Man was his own guide and protector. Craft and reason were the ideals that led the growth of civilizations, magic and mystery were pushed to the fringes of mortal society, and the wonders and dangers of the old world were forgotten. The halls of the gods stood empty.

With the ancient bulwarks against the Deep left unguarded, dark forces moved to awake their fell master, the Lord of the Locust. Then came the time when destinies converged. Among the Orc a great leader was born. In Eria two men found themselves thrust into the center of history and a great dragon was freed from its bondage. A wizard sailed out of the North in search of an ancient artifact. The Age of Reason was ending, and magic was awakening again.

Over the following generation the few old gods who remained returned to Argos, and new ones ascended. In this changing world Man now must find his place again, or perish together with all of Creation -- that which sleeps is awakening, and those who stand against it are hard pressed. Older and Younger Gods alike are again mustering, and the ancient struggle is renewed. The Game of Gods is not yet ended.

The gods of Argos are divided into a few different groups. There are the Older Gods -- those few who were worshipped before the Age of Reason, and the Younger Gods -- those who have ascended to divinity after the Awakening. Not all gods have the best interests of Man heart, though. The gods of the Court of Stars serve the Exarch, and their goal is to bring about the End of Days, to see the oceans swallow the land and darkness engulf all.

The system used to define these gods are White Wolf's Scion, tweaked to be compatible with the Storytelling System, and adapted to fit the Book of Worlds.

Note that this is a draft, contents may be amended and/or edited without warning.

  • Arkon (Older God)
Aka.: St Markus, Hunter, Huntsman, Old Mumblebeard, Progenitor
Symbol: The all-seeing eye

A tall warrior, his long beard and hair gone silvery white ages ago, dressed in varnished mail. He has the relentless gaze of a bird of prey.

The legends of Arkon are many, but the one most often told is that of the dragon. As is the nature of legends, it has been told and retold and told again, each teller adding some and leaving some out. At the core of it is the tale of a great dragon, and a dark, endless winter that gripped the world in its merciless embrace, and of how spring again came to the lands after the wyrm had been locked beneath a mountain.

In the olden days he often walked the lands, sometimes disguised as an old man, other times as a hunter. Now he rarely sheds his true visage, nor does he often journey into the realms of mortal men. In stead he sits, in his great hall in Aethlingagard, watching the dark, keeping his hearth burning; it has been said that should the last embers of Arkon's fire go out, an endless winter will fall on Argos.

In the younger days of the world, the benches of Arkon's hall seated many gods, and laughter rang between the rafters. Now his line has all but ended, and so he sits, alone, watching the fire.

Associated Powers: Epic Presence, Epic Intelligence, Epic Manipulation, Epic Stamina, Epic Strength, Epic Wits, Death, Guardian, Magic, Mystery, Prophesy, Psychopomp, War
Abilities: Craft, Occult, Investigation, Weaponry, Stealth, Survival
Rivals: Alaÿna

  • Aziz (Younger God)
Aka.: Gahalar, Servant of Man, the Last Prophet
Symbol: An open hand

Aziz was the servant of Franko da Cola, and as such he witnessed things too horrible for any human to bear without losing his soul and sanity. Even so, through the endless love and devotion of the young boy, not only did he survive, but he also saved his master.

When Franko, on one of his many journeys, was about to be slain by a fallen Daeva imprissoned in one of the hells, Aziz threw himself before the demon and begged it to take him instead. The Daeva thus spared Franko, and through entering the body of Aziz escaped his prison and came to Argos. Here Aziz eventually managed to cast the Daeva out of his body.

Grishnak's Army of Light was eventually defeated by the combined forces of Aziz's followers, the fearless Mujaheed, and an army of Nightmares led by Morpheus and Gilgûl. In the final battle, the Battle of the White Tower, Aziz took the blow intended for Morpheus, thus allowing the Dreamlord to strike down the Daeva. Aziz lost his life.

The followers of Aziz believe that when he is most needed, he will return to Argos to save mankind again.

Associated Powers: Epic Presence, Epic Composure, Love, Magic,
Abilities: Academics, Craft, Emphaty, Medicine, Seneschal, Socialise
Rivals: Alaÿna, Caracalla, Shaitan

  • Dìs (Older God)
Aka.: Death, Charōn, Moros, Thanatos
Symbol: A death-mask

Clad in a black cloak and a white death-mask, Dís is easily recognized by anyone who should lay eyes on him -- after all, everyone knows death. Occasionally he choses to appear in a different guise, sometimes a ravaged maiden or a putrid corpse.

Of all the gods, Death is the one who is most involved in mortal affairs. The Stygian Empire on the Dark Continent is ruled by the Necrophants, an order of arcane clergy who are in direct communication with their deity. When the Dark Horde had conquered the northern colonies it turned on the Stygians -- the prophesy says that when death dies the Exarch will rise again -- and for almost a generation now Death has been locked in combat with the dark gods and their followers.

Recently, Dís has been slain by the Dark Triumvirate. It is still too soon to know what the outcome of this foul act will be. What is certain is that already souls are becoming lost on their journey to the Underworld.

Associated Powers: Arete, Darkness, Death, Epic Composure, Epic Intelligence, Epic Resolve, Guardian, Magic, Mystery, Prophesy, War
Abilities: Craft, Medicine, Occult,
Rivals: Alaÿna, Caracalla, Shaitan

  • Geminon (Younger God)
Aka.: Al Azwad, the Black Man, Lord of Crossroads
Symbol: Two identical masks

Dark and cunning, he appears as a tall, thin man with a narrow face and a sharp goatee, dressed in black (always the latest fashion). He is suave and well mannered, although sarcastic. He came into being when Franko da Cola and Sir William Blackstaff slew the great dragon; ripped from the flesh of Franko, born of magic and dragonfire.
His agenda is known to no one, save himself, but amongst the Younger Gods he is the most active. Geminon walks behind the scenes, giving advice and nudging mortals in the right direction as he sees fit.

Geminon is one of the Trinity, the remaining two being Morpheus and Shaitani. The three are rivals, sometimes enemies, but rarely do they interact directly.

Associated Powers:
Chaos, Epic Presence, Epic Manipulation, Magic, Mystery, Psychopomp
Abilities: Academics, Emphaty Investigation, Occult, Politics
Rivals: Alaÿna, Caracalla, Morpheus


  • Gilgûl (Younger God)
Aka.: Lord Justice, Warmaster
Symbol: Sword and scales

A tall, gaunt shadow, clad in a white full-plate armour, wielding a great sword. Gilgûl seldom speaks, but when he does, his voice booms as if it comes from within a cavernous hall.

Though a young god, he is a most ancient entity, summoned into this Age by the wizards of the Ordo Hermtica to bring Franko da Cola to justice for his soultheft. However, the man Franko had ceased to be by the time Gilgûl came into being, and the god Morpheus had ascended to the throne of dreams. When this new age ends, Gilgûl will bring the Dreamlord to justice -- for even a god cannot escape his judgement.

Now ascended to godhood, Gilgûl has assumed the mantel of command over the Legions of Nightmare, and he now holds the Dreamshell. Every night his provosts press the dreams of the guilty into service in the great war, every night the guilty dream of desperate battle and violent death.

Associated Powers: Arete, Epic Strength, Epic Resolve, Justice, War
Abilities: Brawl, Empathy, Intimidation, Weaponry, Persuasion, Politics
Rivals: Alaÿna, Caracalla, Shaitan


  • Morpheus (Younger God)
Aka.: Morfæus, Lord of the Dreaming, Prince of Nightmares
Symbol:

Tall, gaunt, gray-faced, typically dressed in flowing, dark robes, Morfeus  is the first of the Younger Gods. The man Franko da Cola was a Corinthian witch-hunter who, after having suffered a shipwreck ended up somewhere on the Forsaken Coast around YE 990. What happened there has been swallowed by myth, but only two survivors, Franko and William Blackstaff, made it back to civilization; some stories says that Franko freed an ancient dragon in the North and some that he unlocked some great magical secret. Blackstaff made it back to the world after crossing the Wild on foot, while Franko reappeared on the Dark Continent as the vizier to the Kahn of the Orc.

In the years between the shipwreck and the Ascendance, Franko gained enormous power and accomplished monumental feats of magic. After he became a god, his miracles are many, there amongst the gathering of the Dreaming, but perhaps most spectacular: the War of Light. Here Morpheus joined forces with the Prophet Aziz and defeated the fallen Daeva Grishnak in the Battle of the White Tower. Still, perhaps the greatest of the miracles of Morpheus is the construction of the Dreamshell, a vast fortification of the world of Argos against the coming of the Eldren.

Recently, the Dreamlord has disappeared. Rumors say that he has gone mad, and that he now wanders the Dreaming aimlessly. In his stead, other gods have taken control over various aspects of the Realm of Dreams.

Morpheus is one of the Trinity consisting of himself, Geminon and Shaitan.

Associated Powers: Arete, Epic Intelligence, Epic Manipulation, Magic, Prophesy
Abilities: Academics, Occult, Intimidation, Investigation
Rivals: Alaÿna, Geminon, Shaitan



  • The Warlord (Younger God)
Symbol: Crossed warhamers

Of all the gods, bar perhaps Dís and Caracalla, the Warlord is perhaps the one who is the most directly involved in the affairs of men. He first came into the world when the last free city in the Colonies fell to the Dark Horde. As a young warrior, mortally wounded, screamed his rage and defiance at the overwhelming forces that overran his home, his soul found its higher purpose. It filled him with great strength, and even if the city fell, scores of his enemies were killed before the flesh gave in.

Since then, several warriors have given their bodies to the god of war in a desperate moment, and thus the tide of battle have turned.

Associated Powers: Arete, Epic Stamina Epic Strength, Fire, War
Abilities: Brawl, Craft, Firearms, Intimidation, Weaponry
Rivals: Alaÿna, Caracalla


The Dark Gods: The Court of Stars
The gods of the Star Court have one thing in common, apart from their blood (Caracalla is the son of Alaÿna and Franko da Cola; Shaitan carries a part of the soul of Franko), namely their allegiance to the Lord of the Locust.



  • Alaÿna (Older God)
Aka.: Aleastra, Alanya, Alyssa, Mother, Queen of Sorrow, the Succubus
Symbol: Cresent moon

Alaÿna can appear in a number of guises, ranging from the 30 foot tall, dark skinned demonesse the Orc revers as Mother, to the sensual, voluptuous, fiery-haired temptress that lures mortal men to their doom. The form she favours the most in this Age is that of an impossibly beutiful woman with sharp features, the ears of an elf, and dark eyes that will destroy the willpower of those who gaze into them.

In the dawn of days the Succubus was a great elven queen of one of the most illustrious houses. After the Fall, she became the goddess of the Orc, and today she has decended onto Argos; together with her son, the demigod Caracalla, and the great Khan of the Orc, Ghurandakh, she rules the Last Empire on the Dark Continent.

Associated Powers: Blood, Chaos, Darkness, Epic Dexterity, Epic Manipulation, Epic Presence, Epic Wits, Fertility, Moon, Mystery, Prophesy
Abilities: Craft,  Empathy, Expression, Intimidation, Occult, Persuasion
Rivals: Arkon, Morpheus, Geminon, Shaitan

  • Caracalla (Demigod)
Symbol: Shooting star

Incredibly beutiful, dark eyed, with a magnetism that will capture and enthrall anyone who encounter him, Man, Elf or Orc. He wears nothing but the finest clothes, of the finest fabrics, and he bears himself with the grace and refinement of a prince. Not truly a god, but his lineage makes him more than human, by far.

Of the Star Court he is the one who has the closest connection to the physical world, he is both the High Priest of the Cult of Shaitan and Prince of the Northern Shores. While the other two are fettered to their Umbral realms, Caracalla, being half human, has full access to both the physical and metaphysical worlds. Why be a child amongst gods when you can be a giant amongst men.

Associated Powers: Epic Appearance, Epic Manipulation, Chaos
Abilities: Occult, Socialize, Persuasion
Rivals: Alaÿna, Shaitan, Morpheus, Dís

  • Shaitan (Younger God)
Aka.: the Drowned Man
Symbol: Abyssian glyph

Tall, gaunt, with the skin of a corpse long submerged, dead-eyed, long, black hair that seems to flow as if under water -- the Drowned Man is a truly horrifying sight. When he appears in person, he usually wears a heavy sea-coat, and around him, sprays of cold seawater whips at his surroundings.

Once he was Franko da Cola, but the part of that soul that was swallowed by the Deep was severed from its main corpus and ended up in the possession of Alaÿna. Somehow it was given form and substance, and through some unknown, though unquestionably most sinister ritual. Shaitan's ascent to godhood is shrouded in mystery, but none who have encountered the Drowned Man will deny him.

Shaitan is one of the Trinity, the remaining two being Morpheus and Geminon. The three are rivals, sometimes enemies, but only rarely do they interact directly.

Associated Powers: Arete, Cheval, Darkness, Magic, Mystery
Abilities: Academics, Craft, Occult,
Rivals: Alaÿna, Caracalla, Morpheus, Geminon, Dís

Wednesday, 4 November 2009

The last chapter

Having made it to Drachenau, the Company were now faced with the task of finding their way back again. This proved to be anything but easy. The captain discovered this when he realized that he was unable to tell where he was, let alone how to get back to the citrus grove (for a Deciple of Space, this can be rather terrifying).

Luckily, M'narcel was able to locate a path. Van Zaar was certain that they were deep in the Dreaming, and that they should head for the port of Longing. On these precepts, they followed the path towards the ocean. Van Zaar also named a few particularly nasty locations and creatures, just to make sure everybody expected the worst.

After a while, the path led them to a gorge, with a small river that threw itself forcefully towards lower ground. On an ancient stone bridge accross the river, a man sat, smoking his pipe. Black haired, clad in a worn but well kept traveler's coat, with a black staff resting against the bridge's railing; van Zaar quicly reckognized Sir William, the Black Staff of Argos, arguably the greatest wizard of this time.

As it happens, Blackstaff was waiting for the Company, and in the manner of wizards, seemed to expect them exactly when they came. He was meaning to talk to them, he said, and for the next while that is what happened. The heroes asked himany questions, and he answered them to the best of his ability. They asked about libraries and Outsiders, about magic and the future, and about other things purtaining to the end of the Third Age.

"Where we stand now, know that defeat is the most likely outcome."
~Sir William Blackstaff

Blackstaff also told the tale of his Awakening; when Aziz, carrying the fallen Grishnak, led his followers accross the desert to the Broken White Tower. Where the ancient Living Prophet showed Blackstaff the path to Awakening before He was killed, and where he was given the Black Staff by the Master of the Ahl-i'Bahtin. He told them about Franko da Cola, a man he has been following ever since the Great Betrayal. He spoke of many more great things.

Upon parting, Blackstaff showed the Company the path back, then he wandered off into mystery again, promising that they would meat again.

"I walk the narrow path between what is and what must not be, between what will happen and what may come to pass."
~Sir William Blackstaff

Upon reaching the citrus grove again, the debate over what to do next erupted. They had been given leave to call upon the dragon Ahazverus three times, and here they had need of a powerful intervention. The discussion led towards calling the dragon down on first Assari, then Victoria, and in so doing, forcing Caracalla out into the open. But first they would meet with the Marshall.

Marshall Roeder seemed quite pleased with the prospect of taking two cities in as many days, and so their plan got his blessing.

When night fell over the besieged city of Assari, the plan had been altered slightly. Galan would create a magical gate from their own lines to a tower on the city walls. Through it, Aegir, M'narcel, and himself, would make their way to the middle o the city. There M'narcel would summon the great nightmare-beast N'Gartl, thus reserving the dragon for a later time.

Before the gate was opened, Banzel sniped off the three guards on the tower. The rest of the men on watch in that tower this night were dispatched by the Last Prince of the Enæïdan while the trio descended to street-level. The streets of Assari, quiet under the curfew, offered little to stop or deterr the infiltrating war cabal.

On the central piazza M'narcel called out to the dream-demon again, offering it every soul within the city walls. As the Hound of Morfeus tore into reality, Galan created another gate, leading the three back to their compannions, and to safety.

That night, none slept in the camp of the besiegers. From within the city, the screams of the dammned rose towards the heavens like flames from a great fire. Only come daybreak did silence fall over the empty houses, streets, and fortifications of Assari.

Sunday, 13 September 2009

Timeline of Argos

As drawn by the good Doctor Hieronimus el Rei Misterio, professor emeritus of Universidad Santandres, medicus, alchemist, astrologer, scholar extraordinaire, magician and formerly physician to his Exalted & Most Enlightened Majesty, King Carlos Pedreo XI of Aragorn.

~o~

First Age (Dawn of Man)*
  • The Dark Star falls upon Argos - the coming of the Exarch
  • Darkness comes to the world
  • The Fall of House Hedhrindal (Elf), and the Rise of the Black Blood (ref.: the Lament of the Orc)
  • The First Great War, wherein follows the Awakening of Man, the Darkness is defeated, and the Black Wyrm (Nefrangap, Troy, Ahriman) is defeated and imprisoned by Arkon (St Marcus, Huntsman)


Second Age (Mythic Age)*
  • The First City of Man is built in the land of Enokia
  • The Orc is vanquished by the armies of Man
  • The Eriandu tribe settles in Eria after defeating the Orc Horde of Nifsunfall
  • The War of the Silver Lance is fought between the Eriandu and the House Valedil (Elf)
  • The Rise of the Cults - the tribes of Man falls to religious worship
  • The Wars of the Priests are fought amongst Man, the gods unleash the Great Mortality - several of the great tribes succumb, the Eriadu amongst them.
  • The city of the Erdangars fall, ending the centuries long Angarlaw imposed on the Old Kingdoms of the North (Bolgen)
App. 500 BC (Before the Covenant)


  • The Scythian Empire defeats the deity Xuul in the Godslayer War
  • The death of the goddess Ruinn by the hands of (Prince Aegir of) the Enæïdùn triggers the Second Great War(?); Elf strikes at Man - weakened by the anger of the gods; Man goes to war against Elf and gods
  • The Scythii unify the Western Tribes under the Imperial banner - the lands of Eria is cleansed of gods and Elf
The last century of the Second Age
  • The Second Age ends with the end of the Great War, and the Covenant of Waymar
Third Age (Age of Reason)


YE 2 - 5
Lord Solar Agenmar Macharius of the Penderii leaves the Imperium and the Temple of Man Supreme, founding the Cabal of Pure Thought and the Kingdom of Pendrell. He is followed by the Livonii and the Wezellians.


YE 33
The Ordo Hermetica leaves the Dominion of Reason.


YE 213
The Skythian Empire collapses after Aragon declares its independence. The last Emperor, Agustyn IV of the House Adiadin, is killed by Istvan Palladinus of House Elderell, First King of Aragorn, thus ending the Imperial Line.


YE 213 - 257
Wars of Succession. The Great Houses of the Skythian Empire battle for the Iron Throne, ripping the Imperium apart. There are twelve emperors during these years.


YE 251
Wildemar Erenson is crowned as King of the Narbonii.


YE 262
The Ruhan tribe leaves the Imperial Remnant


YE 272 - 307
The Corinthian peninsula is factionalized. Cities and noble houses form independent states.


YE 311
King Ragmar II Hakenmark of the Ruhani defeats Hodrinus the Black Duke in the battle of the Temple Gates. The Enlightened City is declared a sovereign realm.


YE 399
King Thedrich Blacksleeves of the Alemani tribe conquers the three tribes of the Merenmarch and declares himself Emperor of Man.


YE 409
Emperor Thedrich I crosses the Elfswall and sacks the Enlightened City, occupying northern Corinth.


YE 421
Thedrich is defeated in the Battle of Cortona by the combined army of the Corinthian city-states and the Kingdom of Ruhan. Shortly after, the Enlightened City is freed.


YE 477
The High Masons of the Alemanii join the Cabal of Pure Thought.


YE 555
The colony of Victoria is founded by Aragorn on the Northern Shores of the Dark Continent.


YE 632 - 639
The Surge. Black Blood warbands attack Livonia and northern Pendrell.


YE 743
The Dukes of the Kingdom of Alemani elect Helmand Alfgarde as the first Emperor of the Enlightened Scythian Empire.


YE 959
Dr. John Locker's Tropospheric Gondola completes the first scientific flight of man in Pendrell.


YE 971
Franko da Cola is born in the village of Scutino in the Principality of Andron.


YE 995
The Crypt is opened. Magic awakens.


YE 997
The St Revan's Day Plot. A scheme to kill King Arthor XIII of Pendrell is thwarted by the Second Witness (Sir William Blackstaff, the Blackstaff).


YE 998 - 1022
The Reign of Reason. The Ministerium assumes full control over the Cabal of Pure Thought, and a period of persecution towards freethinkers and Awakened follows. This is brought to an end with the Elven Scourge and the Pendrellian Civil War.


YE 1000
The Orc is given Industry by an Outsider known as the Futurist or the Rogue Navigator (the Emmisary?).


YE 1002
The Black Horde of the Orc, led by Urgal Kahn Ghurandakh, conquers the colony of Victoria. The Barrier is broken by Franko da Cola.


YE 1003
The Living Prophet of the Hannuman Caliphate is slain by the Grishnak Gahalar. Aziz becomes the new prophet.


YE 1005
The last city of Man on the Northern Shores fall to the Orc.


YE 1008
The first cult of Shaitani is tried by the Ordo Manus Nigrum in Lavarre in Aragorn.


YE 1009
Frank da Cola reveals himself as Shaitani to an Argonaut in Freeport. He speaks of the Olympos and the end of the world.


YE 1011
Franko da Cola strikes at the Ministerium and the High Temple of Man, killing scores in both attacks.


The Black Horde turns south, crossing the Charred Plains and attacking the Empire of Stygia.


YE 1012
Truth until Paradox, by Franko da Cola, is published in Andron. It is blacklisted by the Temple the same year, and shortly after placed under a print-ban by the Ministerium.


YE 1015 - 1017
The Corillian War. The King of Narbonne, 'Mad' Phillyp, backs the Free Macharites of Corillia against the Ministerium. Pendrell declares war, and defeats Narbonne in the Battle of Crezen.


YE 1016
Aziz turns away from the Grishnak Gahalar. The War of Fate begins.


The Lost Regiment vanishes.


The Process of Enlightenment is started by the Temple of Man Supreme. The Ordo Manus Nigrum is given 'supreme discretion in all matters heretical and all acts of enmity against Man.'


YE 1017
Emperor Constantinius Ada of the Enlightened Skythian Empire is named Protector of the Temple of Man by Arch Primarch Inocens XI.


YE 1019
Friedrich Roeder, formerly margrave von Roeder and commander of thevLost Regiment, (somehow) manages to convince the Kings of Eria to raise the Host of Man.


YE 1020
A horde of Nightmares is unleashed on the followers of Grishnak Gahalar. Some are granted access to the prime material plane of Argos.


The good ship Pius starts her journey.


YE 1021
Grishnak's Legions of Light is defeated by Aziz's Mujahed and an army of Nightmares under Morfeus himself in the Battle of the White Tower. Aziz is slain by Grishnak, who is in turn slain by Morfeus.


The Counsil of Awakened Viziers declare that Aziz is the True Caliph, and rules the Caliphate in his stead.


The Host of Man musters on the island of Cora and invades the occupied Colonies. The host is cut off from the Lands of Man when their bridgehead on Cora falls to the Black Ships.


The Wezellian Syndicate strikes the Lex Arcanum from the Laws of the Realm, in effect making magic legal.


YE 1022
Pendrell declare war on all witches and magicians, and invades Wezell on the first day of the year.


The Five Forts are burned by a Great Dragon. The Great Hunt of the Frost Elves descends on Pendrell, this is known as the Elven Scourge.


King Arthor XIII of Pendrell falls on his own sword. Duke Rowar Garwellyn of Ayre claims the Oaken Throne. Civil war breaks out.


The host of Man is brought from the Dark Continent by a miracle of Arkon.


King Rowar II of Pendrell is crowned (20 Primium) and crosses the River Ayre, defeating the Parliamentarian Force in the Battle of Sander Bridge.


The First Arcane Congress meets in the Wezellian town of Ghoerwald (1 Tertium). The Concord is signed (21 Sextum).


The Enlightened Alliance is formed by Wezell, Livonia, Maravia, Pendrell and the Ordo Hermetica.


The Temple of Man Supreme calls for a War of Enlightenment on the Arcane Congress and the Enlightened Alliance.


Alliance forces cross into the Enlightened Skythian Empire (13 Septium).


The First and Second Battle of Geminon Field (22 Septium). The Flood army under Samil Raga is defeated by a small force of Kengellians and Wezellians, led by the deity Geminon and the Pius Cabal.


The Great Explosion of Rederhafen.






* The exact dates of the events of the First and Second Age are uncertain, I have therefore elected not to list these.


---

Storyteller's note: This is perhaps the most comprehensive outline of the history of Argos as of yet. Any errors or mistakes belong to the good Doctor Misterio.