Showing posts with label Elf. Show all posts
Showing posts with label Elf. Show all posts

Friday, 29 October 2010

Flying Vessels of Argos

Who rules the heavens, rules the earth.
-Vanazar, The Eternal War


Dr. Locker's Tropospheric Gondola


In 959 YE Dr. John Locker demonstrated his Tropospheric Gondola for an enraptured Pendrellian Royal Court. While the balloon was fragile, and it's flight at the mercy of the elements, it was acclaimed as reason's triumph over scepticism. Fifty-six years later, in the Corillian War, Pendrellian forces first used aerial vessels in warfare, as scouting platforms, and for dropping grenades on enemy units. These balloons were still at the mercy of the winds, and only a very few of the Argonauts were able to actually navigate these vessels to any degree.

Monday, 25 October 2010

Chapter: Stormfront



This chapter picked up a day after where the last chapter left off. The cast is the same, though Bansl's player came a little after we began, and Tito's a little after that.


The following takes place between 23 Septium 1022 YE, and 14 Octavum 1022 YE.

After their victory at Geminon Field the cabal had a telepathic conference with Master Octavian of the Ordo Hermetica and Aktor Smit of the Wezellian Syndicate. The strategic picture was discussed, and some information exchanged. After this meeting, Master Galan decided to commune with their man in the Argonauts, Commander Colomb. To the surprise of the masters, Colomb was somewhere above the Enlightened Skythian Empire in a balloon-ship, seeking for the Pius Cabal, carrying a summoning from the King of Pendrell.

The heroes quickly answered this summoning, and appeared before King Rowar II. The king begged the masters to help him*. The problem was that over the last weeks, people had been disappearing from villages on Pendrell's southern coast. Whole villages were found empty, with food, live-stock, and valuables left behind. Up til now, some two thousand had vanished. As for witnesses, only four had been found - all seeming like empty bodies without a soul, none could provide any information on the matter.

As the cabal had other plans, they decided to put together an amalgam of six magicians, picked from all the traditions of the Arcane Congress. To lead this amalgam, they asked the Syndicate to appoint the seventh man, the one to lead the six. This group were then sent to look into the Pendrellian problem.

Once the First Amalgam had set out, the masters returned to the Pius who had been anchored on Cora. Here they presented three hundred revolving Bansl-rifles to the Knights of St. Invictus, and in discourse discovered that the fortifications on the island consumed a large quantity of mana each week. More in fact than the Knights' hallow could provide. This was something the wizards of the Pius decided they had to remedy.** After having performed the proper auguries, the ritual was completed to great success. In fact, the hallow now produced a surplus. The Knights were so pleased and impressed that they knighted the magicians, and threw a procession, with the necessary speeches and masses attached.

Bansl, the Master of Matter, became so inspired that he created a statue of the cabal to be placed in the city of Borgen.

Having wrapped up their business on Cora for the time being, the Pius now set out to find the Land of the elves beyond the Horizon. Plotting the course after the primestaff they had acquired from Mr. Godfree, the ship teleported to the easternmost point of the Waymar Islands. Here they saw why no ship had come from the Western Isles for the last seven months.

They came up to a forest-clad island as the morning sun arose behind them. The ocean had a sickly sheen, and there was a foul smell on the air. One of the seamen fished a dead sea-bird out of the water, covered in a black, sticky substance. On the horizon, the magicians could make out burning metal towers, rising out of the sea.

As the captain was about to plot a new course, Bansl's ravens warned that metal birds were coming over the island. As the ship blinked out of its location, the heroes could see these flying machines. Three of them, in formation, were coming over the green hills of the island. At the next location, the westernmost point of the Isles, things were much the same - with the difference of more activity. Towers were burning on the horizon, and six of the flying machines could be seen, in addition to a type of metal barrels with short towers pointing towards the sky. These were floating on the surface, and on the top of each there was a blinking light.

Despite the cloaking of the ship, they were quickly spotted from above, and the flying machines swooped down. Better prepared this time, the Pius went to full battle-stations. Then it teleported away, to the Land of the elves.

Following the primestaff led the heroes to the mouth of a great river with primordial, temperate forests on each shore. The sail inland took days and days, and the crew had to get in the boats and tow the ship until they got inside the tidal zone. After this, it was slow, peaceful days while the primestaff led them through the network of tributaries and steadily inland. One of the things that really bothered van Saar at this point was that he couldn't find the name of the Land of the elves; the great men of the Last War did too good a job of erasing the elves from the history of man for that.

At long last, the Pius rounded a bend in the river, and came upon a river pool, behind which a city carved out of the living rock reached for the heavens. A white pier stuck out of the forest on the far side, and on this pier a tall, slender silken-clad figure stood waiting.Though the figure had human-like features, it was most certainly not of the human race. This was Alyssia, the elven ambassador on the Waymar Islands, the same elf the cabal had spoken to earlier.

The visit with the elves did not go as the cabal had anticipated. Alyssia wouldn't let them into the city, and she kept repeating that in the final hour, the elves would buy the humans time. When the mages argued that this was the final hour, the elf didn't agree, and repeated the promise. At length, the heroes had to accept that the First of the Younger Races wouldn't take the field at this moment. In frustration, they then demanded to be allowed to talk to another elf, and to be shown the might of the elven race. The first was denied, and after days of persistence, the elves gave the cabal a parade.

Over the forest, flying vessels looking like great butterflies fashioned out of living wood, passed by. On the ground, thousands of beautiful, dangerous-looking, armoured warriors filed by. Finally realizing that the elves would not give them more, the cabal boarded the Pius and set a course back to the world of man.



*This I admit was a deliberate red herring, which the guys resolved elegantly.
** This red herring, however, was completely of their own manufacture.

Storyteller's note: At long last the group made it to the elven lands, and I cheated them of the dog-and-pony show they wanted. For that have to say, "I'm sorry, guys." Then again, having given the Elven Problem a lot of thought lately, I had reasons for making that decision. This is patently not the Final Hour. While it looks grim, the world is not ending right now. Granted, the apocalypse is seemingly on track, but as the elf-chick said, there is still hope. At least I still think so.

If the elves had been brought on to the scene now, what or who would then come to aid man when the final hour finally rolled around? Besides, that was their promise all along.

There are also details I have omitted in this post, but these are matters that deserve devoted posts so as not to lose the information in the text. These topics include: The Waymar Islands, Cora, and some more vague stuff about elves ;) I aim to get that up before next session.

Thanks for a good session.


[Picture source: unkown]

Monday, 18 October 2010

The Elven Problem

For a long while now, I've been trying to develop a take on the elves of the world of Argos. The problem is that I've managed to create a ridiculous amount of anticipation around these sylvans. Back in -06 or so, when the BoW first started up, the elves first appeared as aloof and enigmatic. Back then, it was but one elf, and the rest of their race was only hinted at.


At the time it seemed like a good idea to have the elf toss prophecies and promises around, most notably the famous words, "when all seems darkest, we will buy [humans] time." Since then I've helped myself greatly by enhancing this prophecy by having it repeated. Well, things are seeming pretty dark at the moment, and the dastardly players are now pushing to see behind the smoke and mirrors.


To make matters more complicated, a while back I threw in a group of pissed off, kick-ass elves, the Frost Elves of Fornost, who stayed behind when the rest of them left the world of man. That did little to lessen the hype.


And of course, I don't want to copy/paste the elves from D&D or Middle-earth. Then the other night I checked out one of the blogs on my blogroll, M.S. Jackson's ..lapsus calumni... I really like the balance he's achieved between originality and familiarity. The post in question discussed the races of his own world, Sylnae, and there, among his Hobbins and Ghim, I found what may well be the missing piece of this puzzle, the Sylari. These elf-like creatures are based on the Sylvari of Guildwars2


I must also beg Jackson's forgiveness for spamming his comment-field with my half-formulated ideas.


Here is what's known about the elves of Argos so far:
  • They are born of a tree (or trees; I’m thinking that the different ‘tribes’ came from individual trees – most of whom have withered and/or died by now).
  • They are the oldest of the Younger Races – Man being the youngest of these.
  • In the previous Age they fought a great war against Man, and lost, thus leaving the World of Man (going beyond the Horizon, or some such). I’m actually thinking something along the lines of the Earth-Minbari War from Babylon 5 here.
  • They have promised that when all seems darkest, they will “buy [humans] time.”
  • The orcs are a corrupted breed of elves. Not particularly original, I know. However, instead of Sauron being the corrupting force, I’ve used Cthulhu.


I still haven't sorted it all out yet, but the elves are taking shape. I expect that sometime during this week I'll put up a post with a more comprehensive description on this, the First of the Younger Races. However, should anyone out there have ideas, or suggestions to where I should look for inspiration, I would greatly appreciate your input.


For now, here are some of the images I'm using to inspire my elves.



Sylvari

Sylvari


Awesome elf by Kerem Beyit

Spelljammer


Lastly, here are some links to the most relevant posts on elves so far:
Frostbite - a short story about the Frost Elves' attack on Pendrell.
The Frost Elves of Fornost - fluff-text discussing the elves of Frostbite.
Orbis Hermetica - fluff-text outlining the creation myth of Argos.
The Tower of Heavens - the first document describing the multiverse of the Book of Worlds.


[Picture source: 1 & 2 Guildwars2 Wiki; 3 Kerem Beyit; 4 Silverblade's Suitcase]

Sunday, 17 October 2010

Orbis Hermetica

Chapter I
The Dawn of Time and the First Age



Long before the human race crawled from the dust of creation, the first of the Great Trees bore fruit deep in the Primordial woods of the virgin world of Argos. From these fruits came the first elves; tall, slender, star-eyed, and with the moon's silver in their hair. Under the Great Tree, they sang the first songs, and they danced with the rays of the sun and the beams of the moon.

In those days, long before the reckoning of time, the Eldren walked between the stars. These marshals of creation watched the darkness that lay behind the light, and stood watch over that which the Pantocrator had brought into being. All was good and true, and life blossomed in the worlds.

Aeons passed like water down a stream, and slowly the lands drifted apart; ancient races walked the hills and valleys, and passed into the mists of time forgotten. All this was guarded by the elves, for even then, evil seeped into Creation. It was also in this age that the Pantocrator vanished. Whereto, or whyfore is not known to any of the created, but for the first time since the First Word Its voice could not be heard.

Thus began what the Older Races call The Cold.

It was in this age that Man built the first hut, tamed the first beast, and tilled the first field. This was the beginning of the First Age of Man. While these young human tribes struggled against the wind and the wild, the elves and the Eldren watched over them and guided them.

Then the foul star, Maleastra, the Great Exarch Cthulhu, fell through the tapestry of Creation and onto the world of Argos, and innocence died. The star struck the First Great Tree, splitting it asunder and sinking its lands deep into the sea.

It drove a madness deep into the soul of those elves who had sprung from it, and their souls became so warped that their bodies could not contain it. Thus the Black Blood, the Orc, this hideous blasphemy, came into Creation.

Corruption and hatred seeped from the fallen Thing That Must Not Be, and as this darkness grew, it became stronger. The elves, guardians of this world, marched to war, doing battle with their fallen kin. But so great was this enemy that all seemed lost. Even the mighty Eldren, coming from the stars in their vast ships, could not prevail.

Man, the youngest of the races, had built the first cities when the First Great War began. Their greatest heroes, and with them the gods of Man, went to fight beside the elves and the Eldren - their guardians - but still the darkness grew. Many were those who perished, and many were those who fell into the Deep.

One man, thrice named, born of a line of heroes, saw that the world was coming to an end. He also saw that the Eldren no longer believed in the Creation, and that in their war on the Exarch they were destroying the very fabric of that which they should protect. This one man, once named Ertuil, set out to seek the Fire of the Gods.

He travelled deep into the cold lands of eternal winter, braving countless dangers and facing unspeakable horrors. Many are the tales of the journey of this man, twice named Jarabathon, but at long last he came to the Tower of the North.

Though the Eldren knew of him, they did not see him when he climbed the stairs of the Tower, for they did not know his name. And so it was that he, thrice named Hermes Primomagistos, reached Olympos and stole the Fire of the Gods.

Thus armed he returned to the his people, and he shared his secret with them. With this fire, a glimmer of light was again brought into the world, and the tide was slowly turned. Still the Great War lasted for many generations, until finally the army of gods and men and elves drove the Exarch into the Abyss.

Here at last the first of the gods, Dis Invictus, drove his spear through its heart. Yet that is not dead which can eternal lie, and with strange aeons even death may die.

And so it was that the First Age came to an end.


[Picture source: Magic Words]

Monday, 20 September 2010

The Tower of Heavens

This is one of the first handouts ever (dating back to 04 or 05) in this world, and the computer I used when I wrote it has long since gone past the pale, and all data on it is forever lost in the mists of time. It is perhaps the single most important document in the long and exceedingly complex world-building that is the Book of Worlds, as it offers an outline of the very hierarchy of creation. I've long intended to make it available here, and at last the stars are right.

The Tower of Heavens is a small, machine-printed book, printed on the world of Cordomar. Each of the paragraphs on the handout below summarizes a chapter. Note that for some reason the chapter about Man is not written, even if the index lists it. There have been many theories about the significance of this omission.

Page 1


Page 2

All notes are by Håvard, except the name on the bottom of the second page. That is my hand, but I have absolutely no idea what, where or who Thelan is...

Friday, 21 May 2010

Empire of Man

By Sir Revius Athor, Crondor, YE 961

Chapter I: The Rise of the Skythian Empire

~Emperor Markelin Elfsbane~
[Source: Karen's Whimsy]

THE SKYTHIAN EMPIRE rose from the smoldering ashes of the Erian Empire. The latter, having been torn asunder by centuries of religious strife and tribal conflict, finally collapsed after the imperial capital Apeloni was burned to the ground by the Cult of Xuul.


The powerful Skythian tribe now came to dominate the Hegemony of Man, as the regions of the Erian Empire had become known. From their stronghold in the highlands of northern Corinth they quickly gathered the pieces of the broken empire and put them back together again.


In a campaign that lasted more than five years, the first of the Skythian Emperors, Flavus Pentagenal, eradicated the Cult of Xuul and placed the Corinthian tribes under imperial jurisdiction. He also made the Cult of Man Invincible the state religion, greatly helped by the deicide, and following sainthood, by his adopted son, Ares Demagos.


Even with religious unity, the young empire was wracked by internal conflict as tribal rivalries quickly started simmering again. Emperor Flavus's death, twelve years after he was named Princeps Optimus, almost ended the imperial dream in it's infancy. As he lay on his death-bed, being wounded in the battle of Amanervo, he named one of his generals, Germino Atathron, his heir.


Emperor Germinio proved to be a wise and just ruler, and his seventeen years at the helm of the Empire was marked by peace and prosperity. New areas of land was brought into the fold, and roads were built to connect every part of the Empire to the rest. He also made an alliance with the martial Penderii.


The lands of the Penderii bordered the Sielwoode, an elven realm in the middle of the Erian mainland. The tribe had long been in a state of perpetual war with the elves, and few at the time doubted that the alliance would plunge the Empire into war. Still, it would take seven years before this came to pass.


Emperor Germino died shortly after the alliance was signed, and his son, Vevio Cathago, took the purple. In his treatise on the Skythian emperors, Mirryn accuses Vevio of poisoning his father. Immediately after his instatement, the young Emperor started a purge of real and percieved enemies. Amongst those targeted were both politicians and generals. The latter would prove to be his undoing, as this left the legions under the command of men who's chief merit was their allegiance to the Emperor.


When the elves finally attacked, the legions on the Sielwoode border were quickly overrun. A large war party also attacked and razed three of the forts in the Elfswall Mountains. In one fell swoop, the Elf had crippled the Empire's legions, and now stood poised to strike at the Imperial City.


Emperor Vevio panicked fled the capital with his mistress, leaving the Empire without effective leadership. According to Sertino, he was later killed by one of his guards.


In this time of peril, Markelin, the son of St Ares, seized control of the chaos. When Vevio's purges began, Markelin had gone accross the Straits with a band of loyal followers. When he returned, he had stayed out of the Imperial City, but as soon as the crisis began, he stepped onto the stage.


Markelin ordered the Invictus Legion to close the Elfswall, and then marched to the aid of the Penderii with twelve Corinthian legions. In the three years long campaign that followed, the elven host was driven back into the forest, and the border finally fortified. By now, the legions had named Markelin Emperor, and the king of the Penderii had sworn him allegiance.


Understanding that peace between Man and Elf could never be lasting, Markelin ordered that each week a verst of forest be burned or cut down. Despite a decade of fierce skirmishing along the receeding forest-line, the massed might of Man proved too much for the non-humans. When Markelin, now named Elfsbane, died after thirteen years on the throne, he left the Skythian Empire stronger than ever before.


It would take a century of internal unrest and religious conflict, and another elven incursion, before the Empire again renewed its efforts to cleanse the lands of the elven scourge.

Friday, 26 February 2010

Frostbite

It was so cold the very breath seemed to freeze before it could reach the lungs of the men on the walls. They were wrapped in wool and fur, as much as they dared. None wanted to lose their maneuverability. Wherever their flesh was exposed the frost bit like needles. Great torches were lit along the parapet, but their flames had no power over the cold.


Arbein clutched his old musket with hands he could barely feel. He remembered that someone had told him that as long as you could feel the cold you were good. Only when it stopped hurting did it become dangerous. Somehow loosing a few fingers to the frost didn't seem like such a big deal anymore. He stared into the dark night and wished he knew how to pray.

The old fort had been built long ago, in a time when the greatest threat were the ambitions of the neighbouring nobility. It overlooked the village of Wolford, and had fallen into disrepair over the years since it was built. Besides, its curtain-walls were no match for modern cannon anyway. Arbein wondered if they would offer any protection against the enemy they now faced.

The entire village had gathered inside the fort. Or, those who had survived the raid the night before had huddled together behind the half-broken walls, seeking refuge from the cold and the enemy.

Two days ago a rider had come through the village. He was grey-faced and weary, but what Arbein remembered clearest were his eyes. His eyes were those of someone who knew that all hope was lost. He had told of a great dragon burning down the Five Forts, and of elves coming in great numbers out of the North, killing all in their path. The man had only stayed long enough to change horses before he rode south. He had to warn the King, he said. Those who had heard the traveller's words found them hard to ignore. Even if they told of unbelievable things, the eyes of the speaker had caused the fear they carried to haunt the listeners.

Still, they didn't run. Where could they run? This was their home. That night they had made sure everyone was safe inside their houses, and that they had plenty of wood for their fires. The men had checked their weapons, and the women had sung soothing songs of summer to ease the minds of the children.

An hour before dawn, when all but the most stalwart had been asleep, thinking themselves foolish for having heeded the words of a madman, they came. Arbein had been awakened by his old wolfhound, ol' Toker. The rugged old beast stood facing the door, growling deep in its chest. Arbein had fallen asleep in his chair infront of the fire, his musket in his lap. The fire had almost died, and it had gotten a lot colder. He had been able to see his breath in the freezing air.

It had been so quiet. Nothing but the low growl of ol' Toker and the beating of his own heart. Then he had heard the first screams. They were faint, but still they had sent a chill down his spine. An old soldier, he had heard and seen bad things, still these screams had put a fright in him in a way he'd never experienced before. It had been like some old, long forgotten memory of horrible things had resurfaced from somewhere deep in his soul.

His old lady had woken up then. She had been made of stearner stuff than him, but then he'd always know that. She had been a camp-follower when he served as a musketman in the Corrillian War, and they had married when the war ended and he was sent home. Now she had told him to be a man and go help their neighbours instead of hiding behind barred doors like a cowering old woman. He had put more wood on the fire, put on his boots and his great-coat and left her. She had cocked the old crossbow he used for hunting and stayed behind with the dog.

Since then it had all been like a horrible nightmare no one would ever wake up from. Outside it had been freezing cold, so cold that the snow itself groaned. Other men had also left their homes to lend a hand against whatever it was that had fallen upon the poor screaming soul. They had sought together, as if guided by some deep instinct had told each of them that the only strength they had against what was out there lay in numbers. Casting nervous glances around them, clutching their weapons -- axes, a couple of spears, a halberd, crossbows and a few muskets -- they had made for the sound of the screams.

Arbein remembered hoping that the poor bastard would just die and that the screaming would stop. It had come from the Minister's house. The Minister had come to Wolford only two years ago, a young man, and he had quickly become well liked by the villagers. He had schooled them well since he came, and all who wanted had been taught their letters by the patient and charismatic Presbyter.

They had found him, or rather, what was left of him, in front of his house. He had been kneeling on the ground, only a few steps from his door, arms stretched upwards. Arbein still couldn't understand what he had seen there. It was like there was a tree growing out of him. Even as they watched, young branches pushed through the skin of his hands, buds folding into beutiful, green leaves. From his mouth the stem of the three still stretched towards the bright stars above, budding and branching, growing thicker even as they watched. The screams had lost all semblance to anything human.

And then they had seen the fires. All the farms on the western side of the river had been burning. It had been like the spell they had been under had been broken, now every man feared for his own life, and that of their loved ones. They had run back to their homes, only to find several doors open. Arbein had rushed to his own cottage, small, built with his own hands. All he had in this world was inside those walls. His door had been open.

Snow had blown in, covering everything inside in a fine powdery coat. He rembered it being pretty. All white and serene, with the only colour being where drops of blood had landed, frozen to resemble red blossoms. Ol' Toker was lying in the middle of the floor, peaceful, like he was sleeping on a bed of crimson flowers. His old lady was on her back, cut open from groin to chin, pale and lifeless surrounded by her own flowers. There was so little blood, he remember thinking.

Since then they had only waited in fear. They had sent out their two best riders on their best horses, one to Glencaellyn and one to the Lowlands, but no one believed that any help was coming. They were alone, and out there, somewhere in the cold winter night the enemy was biding his time.

Arbein shifted his weight around, trying in vain to keep the cold from gnawing too deeply on his bones. He looked over to the man beside him, Tyme Miller, a young lad, palefaced and drawn, holding a crossbow older than himself. He tried to smile to the boy, and wished he could think of something to say that would ease his mind.

The arrow came from nowhere. It struck the boy in his neck with a soft sound, like a dagger piercing a linnen shirt. Tyme seemed suprised, then he simply fell over. Arbein could hear others fall as well. His instincts kicked in, he checked the powder on the firing-pan of his musket, put it to his shoulder and tried to find a target. Around him arrows from hidden hunters claimed more lives. He thought he saw something outside the walls and fired. The sparks burned his cheeks, and the smell of burnt beard and gunnpowder filled his nostrils. He was a soldier, and he would die like one! Powder, ball, no time for cloth or cotton, ramrod, he had never loaded a musket faster in his life. People were screaming now. Ramrod out, prime the pan, gods be damned, but he would take at least one with him.

The elf leaped onto the parapet. He was tall, ivory-skinned and white-haired, glorious to behold, clad in mail the color of snow. Arbein threw his musket to his shoulder. The elf seemed to smile as he swiped his long, slender blade across the musket. Arbein looked in wonder as he saw his left arm, the barrel of his gun, and his right hand fall to the snow. Red blossoms seemed to appear on the stones around him.

The last chapter


Picture hosted by matthieu.zecto.com

The Cabal returned safely back to the Pius from Fornost, the Realm of the Frost Elves, after having rescued those who remained of the Seven Seekers.



The Seven Seekers, and their status:
Princess Ylvana Eclipseborn, alive and well. She never doubted that her dear Gryff would come and get them.


Tomas Parlay, alive, but suffering from chest rot, a form of consumption.


Brother Augustus of the Black Friars, alive and well.


Reigald Galdgrimson of the Enæìdūn, very much alive.


Thorgrim of the Enæìdūn, also alive.


Doctor Misterio, rescued earlier from captivity at the hands of the Ministerium. Lost in madness.


A servant boy, dead.


Aboard the ship, both parties wanted to hear of the adventures of the others, and so great tales were told. Princess Ylvana told of the adventures of the Seekers's, familiar to, but not neccesarily similar to Parlay's account. They had found the portal, and Misterio had calculated that the Moon of Emmeroch would indeed shine upon the plateu only a few days after their arrival. The servant boy had snuck away from the camp one night, and they never saw him again.


When the gate opened, the Seekers had followed the same path taken by the Cabal, and they had indeed come into the forest. There they had been captured by the Elves. On the escape of Dr Misterio, neither the princess or any of her compannions could shed any light. He had vanished from their prison one night, and they were suprised to hear that he was alive and on the ship.


The Great Matter of the chapter was the option presented by Huron the White. Burn the Five Forts, and thus break the seal that kept the elves from crossing into the lands of Man. Drake and Van Zaar wanted to summon the Dragon [Storyteller's note: Three times they may call for the Dragon] and put terror in the hearts of the Presbyterians, they did not however want to break the seal -- burn one fort perhaps, but they didn't want to let the Great Hunt loose on Pendrell. Captain Galan wanted to go all the way. Here he found support in Brother Augustus, "Let him who wants to avoid his enemy walk softly; he who walks to battle shall go forth boldly, with fanfare and bared steel." The debate surged back and forth for a long time.


Brother Augustus also pulled the captain aside and informed him that as a priest he had the authority to perform a wedding. He also spoke warmly of why he felt that the marriage was a Good Thing. Ylvana agreed.


The rest of the Cabal now wanted to call upon Octavian. [Storyteller's note: The relationship between Gryff and Octavian has been a matter of some controversy. There are those who are convinced that the two have a bond deeper than friendship. While this has been confirmed once by the player (and that candedness may be blamed on Single Malt), it has been denied more often.] So, as so often before, Gryff Galan sat in the light of the Elfstone and sang Octavian's name. He found him, deep in the Underdark, beneath Mount Guthûrgoth, in a dark, dead end. His retinue, numbering three Deciples, five Apprentices and three times seven Proxima when they set out, now numbered only one Deciple and two Proxima. Octavian himself lay mortally wounded on the hard stone, wrapped in his cape. It was a very moving scene when Gryff came to him in his mind.

Octavian told Gryff that they had indeed found what they were seeking, but in the battle that followed many had lost their life, and more still had perished in the aftermath -- something old and sinister had been stalking them. Even now, all the Hermetics could do was to keep the darkness at bay. And their light was faltering.


Of course, our heroes could not sit idly by while the brave Hermetics faced a nameless terror in the bowels of this mountain of madness. So it was that the Pius Cabal mounted an epic rescue operation, preparing a great portal-spell and calling upon no fewer than two gods to aid their efforts. [Storyteller's note: two rhymes were written, one for the spell, and one for calling on Geminon]


When the door opened into the dark subterranean chamber and light shone on the survivors the darkness reacted. Drake was unable to hold it back at first, and it was like a great, primordial hatered had become aware of their presence. Arkon's Gateposts guarded the portal, and as the light seemed to go out, Geminon, in the guise of a great Corinthian swordsmaster strode into the cavern, and drawing his sword he walked to face the Dark. Drake mustered his strength and wove a powerful ward. Enæìds now ran to the exhausted Hermetics and pulled them to safety. The portal was closed, and the connection severed. Octavian was safe.


Safe, but not out of danger yet. Drake has been studying the Arcana of Life for a while, though at this point he was still only an Apprentice. He has also been dabbling in Mythos matters (amongst other things, he stood face to face with Shaitan, the Drowned Man, in the dark storm) and when he examined Octavian's wound he found it poisoned. Something dark was deep in the wound, and it meant to kill him. Having consulted both Banzel and the ship's surgeon, dr Toombs, he believed himself capable of saving Octavian's life, although his left arm and shoulder had to be cut off.


This was Drake's Deciple-test. Assisted by the surgeon he cut deep into the flesh, so deep that they saw things no man is meant to see in any living human. Van Zaar, having offered to love Octavian on behalf of the captain, never left the patient while they cut. The captain sat in his quarters, praying to Arkon with Ylvana. At length Drake closed the wound and proclaimed the operation over. He had saved Octavian's life, and become a Deciple of the Arcana of Life. He then went on to promptly cure Parlay of his chestrot.


In the elated state of mind that followed, the Cabal decided to go to Five Fort Vale and call upon the Dragon, and leave it to the Dragon to decide what the Dragon would do. The marriage between the captain and the princess should also be performed there. Thus the Cabal again left the Pius by means of great magic.


The Vale lay peaceful in the hour before a bright winter dawn. The five forts, arrayed with some great and unknown design along key points looked peaceful and serene. The captain had scryed the valley earlier, and discovered that the forts lay upon ancient Hallows, and that apart from the structures themselves, there were no other apparent defenses.


There, on a hill overlooking the valley, by a caern built by Galan when he went hiking in the Vale three years earlier, Brother Augustus bound Gryff and Ylvana in wedlock. Then the Prince called the Dragon's name. Once. Twice. Three times. And then it came.


Coming out of the sun rising behind the mountains the Dragon flew over the Vale and landed infront of the Cabal. "You called," it said. The magicians now found it difficult to answer. Some tried flattering the Great Wyrm, others tried appearing powerful, most bowed their heads and felt insufficient. The Dragon looked at them like an enormous cat who is deciding whether or not to play with them. In the end the Prince had to speak. [Storyteller's note: His player wasn't at the table this evening, and so in effect they pawned the responsibility off on an NPC. Tsk-tsk.] He said: Break the Seal.


The Dragon took flight and circled higher and higher over the peaceful valley. Lazy as a bird of prey deciding which of these fat sheep it would devour first it soared in great circles, high in the air. Then it dived out of the sky. Like a star falling to the earth, a great comet, trailing bright fire it struck the first fort. Stones were shattered, and flames rose high in the air. Then it took flight again, only to gain altitude before again throwing itself on another fort. Now bells started ringing in the valley, and leaving the second conflagration the Wyrm flew low over the farms and villages, spreading death, fire and fear beneath its enormous wings.


The third and forth fort fell. Screams and bells ringing frantically rose to where the Cabal stood aghast. Some of them cried out to make it stop, and some might have wept. From the forest on the oher side of the River Manshield sounds could be heard, as if the forest itself was awakening. Landing infront of the last of the Five Forts, the valley burning around it, the Dragon seemed to have gotten warmed up. Spreading its wings, it seemed to draw in air, then it breathed a vast cone of fire. Fanning it with its wings it continued to breathe, whipping the flames to such a great heat that even the stones melted.


Then, as a horn could be heard from the forest, calling the Hunt, the Dragon took flight for the last time. It passed over the Cabal, standing in shock and awe on the hill, and flew off into the rising sun.


After this, the Cabal returned to the Pius, and then to Rederhafen, where they were dubbed Knights Arcane of the Order of the Golden Dawn.


Storyteller's note: Dragons kick ass! I've always loved them. And when my players leave it to an NPC to input the launch-data... Well, if my memory serves me, the Prince confessed some sympathy with the Elven Prince…


I must confess it felt extremely liberating to unleash such destructive power on my world. I want to go again ;)

Wednesday, 27 January 2010

The last chapters

After having concluded their business at the University of Ghoerwald the Cabal returned to Zaarbrügge where the Pius were anchored. On their way there they were caught in an ambush, and once again Galan was the first target. Shot through the chest he fell from his horse. While the magicians established a perimeter, Aegir managed to find where the shot had come from, only to narrowly escape the blast of bomb the assassin had left behind.



The rest of the jurney went without further complications, except for fact that the captain had be put in a carriage.


Back on the ship, they became certain that the assassin had more in store for them. The Prince soon found that another bomb had been placed below the water, on the keel of the Pius. Banzel, now having reached Adept in the Arcana of Matter quickly dealt with the bomb, unmaking it entirely.


While this happened the Prince led his Enæìd ashore, and with the help of Galan's scrying and Drake's command of the Spirit Arcana, the enemy, a Hellghast, was taken captive.


Aboard the ship again, the Cabal were debating what to do with the prisoner until van Zaar settled the matter by shooting him through the head.


Chapter end/start;


Banzel had been told by his god, Geminon, that to find the Dragonheart he had to find Margareta of Borg. Thus it came to pass that on the afternoon of Nightfall, the last day of the year, the Pius sailed into the harbour of Borg, north in the West Fold.


Again, Galan's scrying helped the Cabal, and shortly after having arrived a shore party consisting of Galan, Banzel, van Zaar and the eight surviving veteran marines rode inland.


The night was cold, dark and forboding, and when the party reached their destination, the mining village of Hammershaven in the foothills of the Goblinwall Mountains, a great storm was raging above them.


Above the village lay an old watchtower, and beside it twelve men were using the Dragonheart to tunnel into the mountain. Galan also discovered that one of the mines had a resonance of Mana. Without further ado they moved into the village and up the path to the mines and the tower.


In the village they briefly encountered a mad crone who babbled about something called Bolgen, and the awakening of that something. Not easily distracted, the magicians proceeded to the Mana-mine and plundered it for Tass and vìs.


Once they had taken what they could, Galan opened a gate for himself and Banzel into the pit where the Dragonheart was used to power a tunelling machine. While the captain held the crew at gunpoint, the Bombman lifted the red hot furnace off its bearings, and then they left. The return to the Pius was made quick and easy -- again the captain resorted to magic, and the entire party was teleported home.


Storyteller's note: This chapter was clearly different from the others, and the main difference was not that I only had three players, but that the players relied heavily on magic every step of the way. For the first time the Pius Cabal showed that a coordinated cabal is a truly formidable opponent, and they did so without killing a single soul (that may actually have been the greates difference, come to think of it).


Chapter end/start;


Storyteller's note: Coming to the table this evening I had absolutely no plans for the players. Rather, I was prepared to let them spend some time doing all the things they never have time for, like studying, building things, talking to random NPCs...


In stead they decided to go on an adventure. A long time ago (about three months game-time) the Cabal sent out a secondary party to look into a lead on an elven treasure. Since then one of the unfortunate adventurers turned up dead, an unfinished account of the adventure turned up in a half-penny weekly in the possession of a captured sailor, and Dr Mysterio was freed from the clutches of the Ministerium. Now the Cabal set out to find their lost NPCs.


The ship was anchored in a Shaderealm south in the West Fold, and the Cabal teleported to the last known location of the lost party, as described by Tomas Parlay.


The portal was easy enough to find, but harder to open. Drake, now an Adept of Spirit, tried twice, and failed both times, until the following dawn, when the entire Cabal worked in concert, weaving a powerful ritual. The two ancient trees that formed the portal was struck by lightning, bursting the gate open and revealing the path that lay beyond.


The path, a ley line, according to the two Prime Deciples, Galan and Banzel, took them accross primordial mountains deep within the Umbra. After a long walk they came to a small plateu overlooking a vast and forboding winterbare forest. Drake guided them all safely down the cliffside and into the trees.


Here they quickly realized that they were not at all welcome. The trees seemed to shift and move, and on the wind hateful whispers could be heard. Banzel, carrying with him both blades and firepowder was snared by roots and tangled in branches, until Drake managed to calm the trees enough that they could travel deeper. Still, they soon realized that they were being led; forward only where they were allowed, and behind them the path seemed to vanish.


Finally, while Drake was ahead trying to find the path again, the others, three magicians and seventeen Enæìd, were captured. Van Zaar looked up to find that his entire world was dominated by an arrow, its steel the colour of moonshine, pointed between his eyes. Banzel fared no better, and even the Enæìd were caught, blades and arrows wielded by pale elves were trained on each and every one of them.


Drake, scrambling up a gravelly slope, came face to face with the Prince of the elves. Here he found that the fate of them all depended on his next words, and that the Elf Prince bore a deep hatered for all humans.


After some halting negotiations the entire Cabal was allowed to talk, and they were led to a clearing in the woods. Here the Elf told them that to fight the Deep, all things touched by it had to be burned; that if the Five Forts were burned the elves would return to Pendrell; that the elves would burn the world of Man; and finally, that in this fire they (the Cabal) would find the salvation of their race.


Deaming the meeting over, the elves vanished into the forest, and the raining five of the missing party were set free.

The Frost Elves of Fornost


~Huron the White~

Again, I turn to Kerem Beyit for visualisation.

From chapter seven in 'A Short History of the Five Forts', by Sir Rojer Arrenwall.

Old men in the Five Forts region sometimes tell tales of ancient paths, deep in the wild woodlands north of the River Manshield. They say that if you go deep enough into the forest, the trees will herd you onto these paths and not let you leave. They say that if you find one of these paths you will become lost, and that deep in the forest there is something old. They say that the last remnant of the Aelvinwoode lies beyond the river. They say that the forest hates humans. Some also say that deep in the Fornost Forest the unseelie still hold court, waiting for the day when they can visit upon Man the pain they have born since the Great War.

It is my belief that there are indeed such things in the woods north of the border. The realm of Fornost lies beyond the Pale, accessible only through a few dangerous paths. There are also still elves here; the last of the once illustrious House Andradhril. The Frost Elves of Fornost are the last survivors of their line, driven from their lands by humans wielding fire and steel.

Even when the world was young, an elven birth was a rare and wonderous thing, a miracle shared by the entire House. Likewise, the death of an elf is a deep tragedy, one that strikes grief into the hearts of all elves. Thus it is that when elves go to war, they accept death, both their own and that of their kin -- the elven word for war is sier'elāndal, literally meaning storm of madness.

The Frost Elves of Fornost have seen the great Aelvinwoode that once covered the Pendrellian peninsula burned, they have seen their people ravaged and killed, they have seen Man conquer their land, and they have gone mad. Led by the last Prince of the Andradhril, Huron the White, they wait, in the last elven bastion in the world of Man.

Wednesday, 2 December 2009

The Lost Treasure

Storyteller's note: This pamphlet is brought before Gryff Galan by Mr Hawkins. He has confiscated it from one of the captured marines, and as he says, "I thought you might be interested, Sir." The six page print is on coarse paper, and according to the date, is no more than a week old. The name of the printer is not given, but it comes from Crondor.


The Unfinished Tale of Captain Tomas Parlay, Esq. as delivered to myself, his printer. Gentlemen, I fear that this time the daring adventurer has got himself into a pickle of which kind no one can survive. I fear, esteemed readers, that this is the last we will ever hear from the good Captain. 


Now, without further ado, I have the honour to present to you~

The Hunt for the Lost Treasure of the Elven Prince
by Captain Tomas Parlay, Esq.

As the astute reader may remember from my Adventure of the Phønix Feather(1), I found a map in the study of the deranged Dr. Mörbius. Again, fortune favoured me, for it was this that eventually saved me from a less than desirable fate.

My last adventure, the Curse of the Black Dancer(2), had me marooned in a shadowy realm. To be precise, the Black Dancer herself left me, all but decently attired, I am ashamed to say, adrift on a far-away river. A lesser man may have lost hope, but yours truly have been pickled more spicy than this before.

I will not bore you, gentle reader, with all the specifics surrounding the start of this adventure. Suffice it to say that when a ship emerged from the mists, I quickly put my wits and charms to good use. The ship's captain, a fine and dashing rogue, and his compannions, a party of a no less roguish disposition than their leader, agreed not only to save me from my predicament, but also to fund my next venture.

Thus it was that I found myself in command of a group, composed of as shady looking characters as you could imagine, in a small vessel heading for a deserted strip of land in northern Pendrell. Of my compannions I will say but a little at this time; one will be hard pressed to produce a more peculiar party. Believe me when I say that I found myself in the company of as well a wizard, a witch, two giants and a fallen paladin.

Under my expert leadership, our expedition came to a good start, as we landed on a moonlit, rocky beach, some miles south of Everkirk. Well heeled with gold from my past exploits, I set out shortly to procure steeds for the journey, bidding my fellows to wait lest they attract unwanted attention.

Coming up on Everkirk as the brazen sun of Pendrell in Novium rose majestically from its nocturnal slumber, I quickly spotted the fellow I sought, the portly postkeeper, enjoying his tea on a bench. With my razor-sharp wit, I rapidly dazzled him with compliments and anecdotes from a world this sedade individual hardly knew existed.

He became so impressed with my persona that he invited me in for a drink while we conducted our business. This was were I first saw the postkeeper's daughter. She was as angelic as you could imagine, my dear reader, with auburn hair flowing around her alabaster face. Her shapes, fully blossomed, could have led a presbyter into sinful thought, and she carried herself with a grace a queen would have envied her. Naturally, she could not take her eyes off me while she served her father and his guest.

The postkeeper, in the manner of all rotund merchants, drove a hard bargain for the horses, but for one who has haggled with a Hannuman sultan(3), this rural coin-clinker had to draw the shortest straw. And so it was that I returned to my party with horses, most of my currency, and a kiss from the postkeeper's daughter.

Even with the steeds, the journey inland was slow, for we had to follow the smaller paths, and avoid people as much as possible. Why? you may ask. Even one as silver-tongued as myself would find it difficult to explain the two giants who effortlessly loped beside our mounts. When we there was no choice but to ride through a hamlet or cross a bridge, the two looming, granite-muscled warriors of myth trekked around, meeting up with us on the other side.

Now I feel I owe you, my reader, some detail of the quest we were on. The map I had brought was not a map per see. Rather, it was description of the place where the Elven Prince Gilvandar had hidden the greatest treasure of his house before the last battle for Pendrell. The place was between two trees, under two stars, below the vaxing moon of Emmeroch.

The wizard, a mad Aragonian, had been wracking his head over this description repeatedly since we set out on this adventure, and had grown sullen with his lack of progress. It was only when I remembered my encounter with the talking staff(4) that I was able to solve the puzzle.

Relying on my uncanny memory of maps, I guided my compannions further north, over moors and through valleys, past the vast ruins of the Blackwall, and into the empty lands across the border.

Two days into the wilderness, late in the evening, we were attacked. We had set up camp and eaten a brace of rabbits I had shot. One of the giants was on watch when I heard the telltale sound of a rock being pushed from its place by a careless foot. I quickly glanced at my fellows, and seeing that most of them were fast asleep I drew my sword.

Not a moment too soon, for just as my Corobani blade cleared its scabbard they attacked. I called out to my friends, who stirred rapidly from their slumber, and I attacked (for is not a good offense the best defense?). The bandits were a dirty and dishelved lot, their breath reeked of rotting teeth and sour wine, and their beards were knotted and greasy; one had the skull of a small animal fastened to his.

Again my study under the blind swordsmaster(5) served me well, for while my companions struggled to get their bearings I was locked in mortal combat with three of the ugly brutes. Their technique was no less shabby than their demeanor, and I proved to be more than what they bargained for. Still, they had numbers on us. Luckily I had heard heard the brigands before they could spring their trap, and I was able to hold the line while my allies mustered.

The battle soon turned when the giants got their bearings, and when the blackguards found us a harder nut to crack than they had bargained for, they fled. Five of their number lay dead on the ground, and none of us had been hurt. My fellow adventurers were all shaken by the untimely attack, and few of them got much sleep that night. They all thanked me profusely, but I would hear nought of it - is not the cameraderie shared by heroes on a quest reward enough?

The next two days took us West into the foothills of the Stormcrow Mountains. The gentle slopes were covered in the multi-coloured sheddings of the old decidous forest, for here Autumn reigned. The jagged peaks of the primordial range were covered in eternal snow, and more than one river had to be crossed; running wild with icy water from the ancient fields of snow and ice that lay in the bossom of the mountains.

At last we arrived at the Fir'an Dael Plateu. According to the book I took from Dr Mörbius, the plateu was the last camp of the elves before they rode to their final battle. Here the last elves of their House had gathered under the two stars, below the vaxing moon of Emmeroch, to sing their own end. Here Prince Gilvandar burried the greatest treasure of his House between the two trees so that the humans would not get it. Here the elves had feasted and danced through the autumn night. Then they had ridden into legend. I would be lying if I said that we weren't touched by the history of the place.

While we pitched camp, the Aragonian wizard consulted the stars and found that Emmeroch would be upon us in two days. The site was ideal, with a good view of the surrounding area, plenty of game, and the freshest, sweatest water in a stream cutting accross the plateu.

We were bothered by neither man, monster, nor beast, and we spent the two days scouting and hunting. In the evenings, one of the giants sang enchanting ballads of forgotten days, and we were very content.

On the second evening, returning from a hunt with two fat fetterhens, I found the trees; two ancient, great weirwoods, old already when Macharius crossed the Inner Sea. Directly above them, the two bright stars that form the eyes of the Sentinel gazed down upon us. There was a resonance about the place that reminded me of the entrance to the Cavern of the Three (6). I returned to the camp, and the following day we prepared for the climax of our adventure. Several of my compannions were, understandably, a little nervous, but I managed to calm their nerves with soothing words and encouraging comments.




Here we have no further information about the Captain or his companions. Our thoughts are with them, and may it give them strength.


---


Other Adventures by Captain Parlay, Esq.:


(1) The Adventure of the Phønix Feather
(2) The Curse of the Black Dancer
(3) The Sands of Destiny
(4) The Maid and the Talking Staff
(5) The Master of the Sword
(6) The Cavern of the Three