Sunday, 28 November 2010



The Corps of Hellghasts is the elite of the Ordo Ultima Thule. Following the defeat of general Helmand Döner's forces on the world of Varanger the OUT went into hiding, and it is believed that they today control one fringeworld, as well as at least two larger constructs.

According to intelligence, the Hellghasts are picked at age five, and they go through at least fifteen years of gruelling training before they are accepted into the Corps. Reports indicate that they go through several graduations where they are pitted against one another in deadly combat, the victor being allowed to continue his training.

The final stage of the initiation is said to involve the cadette being inserted on a Netherworld alone, unarmed except for a knife. Here he is expected to track and kill a wolf-demon and capture it's spirit. If he survives, he will then have the demon-spirit bound to his soul.

The greatest caution is reccomended when dealing with Hellghasts, for they are utterly corrupt and extremely dangerous. They are all equipped with high technological weapons and equipment, they are highly trained, and they are fanatically loyal to the OUT.

Luckily, as far as we have been able to ascertain, the Corps of Hellghasts count no more than two and a half thousand, and as far as we know, they are deployed in batallions of five hundred.

When confronted, exercise great caution and proceed with due dilligence. If possible, kill on sight, failing that, observe and report. Do not approach!

Photogram A-04

Storyteller's note: This is a re-posting of 4 October 2009 with added stat-block.

Inteligence 3, Wits 4, Resolve 4
Strength 4, Dexterity 4, Stamina 5
Presence 3, Manipulation 3, Composure 4

Mental: Academics 2, Crafts 2, Occult 3, Science 3
Physical: Athletics 3, Brawl (grapple) 4, Drive 3, Firearms (speciality) 5, Stealth 4, Weaponry (dagger) 4
Social: Intimidation 4

Armored Prowess 2, Fast Reflexes 2, Fleet of Foot 3, Iron Stamina 3, Quick Draw 1,

Health 10
Willpower 8
Devotion 9

Size 5
Defense 4
Armor 5
Initiative Mod 10
Speed 16

Spirit Rank 3
Essence 20

Gauntlet Breach, Material Vision, Accelerate

Jagdpistole (hvy. pistol)* -- dice-pool 13, range 120, clip 7
Machinegewähr 9 (machine gun)* -- dice-pool 15, range 400, (autofire, long +3), clip 400, or
Sturmgewähr 13 (assault rifle)* -- dice-pool 15, range 300, (autofire, long +3), clip 30, or
Scharfshiessergewähr (hvy. rifle)*+ -- dice-pool 18, range 800, clip 1
Dagger dice-pool 12

* May fire Shardakeem ammunition (Aggravated damage to all supernatural non-Abyssal creatures, countermagic equal to damage rolled).
+ No penalty on medium range, -2 on long range, due to scope.

Armored suit, gas-mask with thaumatech canister# and Basislisk goggles¤, vox-caster unit.

# Thaumatech canister may contain one of the following agents: Athmos-111, +2 to Stamina; Recton A, +2 Strength; Moorkhat, +3 resistance to magic.
¤ Basilisk goggles: Magesight, +2 to Intimidate.

See also:

[Picture source unknown]


  1. Cool. So how smart are the Hellghasts? If they can't be bribed, can they be outsmarted Stormtrooper-style?

  2. Space-nazis, right, so think Waffen-SS. They do have ranks in Academics, and they are thoroughly trained and schooled. While they certainly can be outsmarted (every enemy can), the Stormtrooper analogy doesn't quite fit.

    The main weakness of the OUT is numbers. Stormtroopers comes out of the woodwork, whereas these bastards are deployed in pairs. The largest contingent encountered so far was 27, and my players went pale - then they dropped a bigass bomb on them from high altitude.

  3. See, I thought Chinese Gymnasts with bizarro spirit wuji and badass weapons when I read the write-up. I KNEW they were Space Nazis, but I got something far different from the write up.

    Weird. But they are cool.

  4. ROFL! You are one weird broad ;)

    The thievery here is from 400, SS, the Imperial Guards from the expanded Star Wars universe, and of course the Anime Jin-Roh: The Wolf Brigade. Chinese gymnasts? Harumph.

  5. "NAZIS, I hate these guys."
    -Indiana Jones

    I need to get a copy of Mage so that I can truly appreciate your write-ups here. I love the effort you put into your NPCS.

  6. If that's the reason you're getting Mage, I'm very flattered. Even if you have ulterior motives, I'm still flattered.

    That said, I think you'll find Mage to be a very good addition to your World of Darkness. Personally I didn't much like the fluff, but that's just me. Mages rock!